Challenges

# Name Sel. Selected Completed Description  
1491 Alternate Tactics 1 1 During ordering of initiative each round, initiative is ordered from highest to lowest.
1516 Arcane Tactics 1 1 Whenever one or more elements move from waning to inert at the end of a round, one character suffers hazardous terrain damage.
1482 Armor Testing 1 0 Whenever any character suffers Damage from an attack that is not reduced by Shield , Push 2 is added to the attack.
1492 Barbed 1 1 All undamaged enemies have Retaliate 2.
1498 Beguiling Force 2 1 All enemy ranged attacks have Push 1.
1518 Bloodlink 0 0
1509 Budget Rations 1 0 Whenever any character rests, they gain Curse .
1519 Caltrops 1 1 Characters and their allies treat all hexes with loot tokens as hazardous terrain. This does not affect enemies.
1497 Combustible 1 0 Whenever any enemy dies, one character closest to it suffers Damage 1 (or Damage 2 for scenario levels 4–7).
1511 Dense Fog 1 1 All characters’ move abilities of value 4 or greater are reduced by 1.
1486 Divine Intervention 1 1 Add three Bless attack modifier cards to the monster attack modifier deck at the start of the scenario.
1515 Dominating Presence 1 1 While any elite enemy is present on the map, all normal enemies of the same type gain Shield 1.
1483 Empathy 0 0
1496 Feast or Famine 1 1 Remove all +0 attack modifier cards from the monster attack modifier deck at the start of the scenario. All enemies are immune to Curse .
1513 Fight Fair 1 1 Whenever any character kills an enemy, that character gains all negative conditions the enemy had when it died.
1504 Fool’s Gold 1 1 Whenever any character loots one or more loot tokens, they gain Curse .
1485 Foul Luck 1 1 Whenever you reveal a -2 attack modifier card from the monster attack modifier deck, treat it as a 2x instead.
1502 Frozen Numb 0 0
1499 Glittering Distraction 1 1 Whenever there are three or more revealed loot tokens on the map at the end of any round, all characters gain Impair .
1490 Greed Is Good 0 0
1493 Hardy Stock 1 1 All enemies add L/2 (rounded up) to their maximum hit point value.
1524 Healthy Vigor 0 0
1501 Heightened Reflexes 1 1 Decrease all enemy initiative values by 10.
1505 Hungover 0 0
1526 Hunker Down 1 1 During ordering of initiative each round, if there are fewer monsters than characters on the map, all monsters gain Ward .
1487 Hypochondria 1 1 Whenever any character gains a negative condition, they also gain Wound .
1503 Imitation 1 1 Add five random attack modifier cards to the monster attack modifier deck from among the perk attack modifier cards of any unlocked Frosthaven character (player’s choice) not participating in the scenario.
1500 Increasing Aggression 0 0
1494 Keep Watch 1 1 Whenever you perform an attack targeting an enemy that has not yet acted this round, gain disadvantage on the attack. Whenever you perform an attack targeting an enemy that has already acted this round, gain advantage on the attack.
1522 Offensive Spread 1 1 All figures add -1 Attack and +1 Target to all of their single-target attack abilities.
1484 Optimism 1 1 Whenever you reveal a negative or {null} attack modifier card from the monster attack modifier deck, treat it as a +0 instead.
1523 Pack Hunting 0 0
1514 Phalanx 0 0
1520 Shared Pain 0 0
1507 Shoddy Craftmanship 0 0
1489 Sleep Thrashing 1 1 Whenever any character short or long rests, all adjacent allies suffer hazardous terrain damage.
1512 Spiked Armor 1 1 All characters gain Retaliate X, Range 3, where X is their value. Add -1 Attack to all character attacks.
1525 Spiteful Retribution 1 1 Whenever any negative condition is removed from any enemy, it gains Strengthen .
1508 Staggered Formation 1 1 At the end of each character’s turn, all adjacent characters suffer Damage 1.
1521 Swarming Tactics 1 1 All enemies add Jump a to all their move abilities.
1506 Tight Formation 0 0
1495 Toxic Termination 1 1 The first time any enemy dies each round, each character adjacent to it gains Poison .
1510 United Advance 1 1 Whenever any character ends their turn more than four hexes away from any other character, the character ending their turn gains Muddle .
1488 Upwind 1 1 All enemy ranged attacks have +1 Range . Add +1 Move to all enemy move abilities.
1517 Warm Up 0 0