1
Drifter
Drifter
1
Replace one
-1
card with one
+1
card
3
1
2
Drifter
Drifter
2
Replace one
-2
card with one
+0
card
1
1
3
Drifter
Drifter
3
Replace one
+1
card with two
+0
“Move one of your character tokens backward one slot” cards
Replace one
+1
card with two
+0
“Move token backward” cards
2
1
4
Drifter
Drifter
4
Replace two
+0
cards with two
Pierce
3
rolling
cards
1
1
5
Drifter
Drifter
5
Replace two
+0
cards with two
Push
2
rolling
cards
1
1
6
Drifter
Drifter
6
Add one
+3
card
1
1
7
Drifter
Drifter
7
Add one
+2
Immobilize
card
2
1
8
Drifter
Drifter
8
Add two “
Heal
1, self”
rolling
cards
1
1
9
Drifter
Drifter
9
Ignore scenario effects and add one
+1
card
1
1
10
Drifter
Drifter
10
Ignore item
Item -1
effects and add one
+1
card
1
1
11
Drifter
Drifter
11
Whenever you long rest, you may move one of your character tokens backward one slot
Persistence
Long rest: move token backward one slot
1
2
12
Drifter
Drifter
12
You may bring one additional
One Hand
item into each scenario
Expanded Arsenal
Have 3 hand slots
1
1
13
Drifter
Drifter
13
At the end of each scenario, you may discard up to two loot cards, except Random Item, to draw that many new loot cards
Scavenger
End of scenario: Redraw two loot cards
1
1
14
Blinkblade
Blinkblade
1
Remove one
-2
card
1
1
15
Blinkblade
Blinkblade
2
Replace one
-1
card with one
+1
card
2
1
16
Blinkblade
Blinkblade
3
Replace one
-1
card with one
+0
Wound
card
2
1
17
Blinkblade
Blinkblade
4
Replace one
+0
card with one
+1
Immobilize
card
2
1
18
Blinkblade
Blinkblade
5
Replace one
+0
card with one “Place this card in your active area. On your next attack, discard this card to add +2
Attack
”
rolling
card
Replace one
+0
card with one “+2
Attack
on your next attack”
rolling
card
3
1
19
Blinkblade
Blinkblade
6
Replace two
+1
cards with two
+2
cards
1
1
20
Blinkblade
Blinkblade
7
Add one
-1
“Gain 1
Time token
” card
2
1
21
Blinkblade
Blinkblade
8
Add one
+2
“
Regenerate
self”
rolling
card
2
1
22
Blinkblade
Blinkblade
9
Whenever you short rest, you may spend one unspent
Spent
item for no effect to
Recover
a different spent item
Entropy Transfer
Short rest: Spend
Spent
item to
Recover
another
Spent
item
1
1
23
Blinkblade
Blinkblade
10
At the start of your first turn each scenario, you may perform
Move
3
Head Start
Perform
Move
3 at the start of your first turn
1
1
24
Blinkblade
Blinkblade
11
Whenever you would gain
Immobilize
, prevent the condition
Perpetual Motion
You are immune to
Immobilize
1
1
25
Banner Spear
Banner Spear
1
Replace one
-1
card with one “
Shield
1”
rolling
card
3
1
26
Banner Spear
Banner Spear
2
Replace one
+0
card with one
+1
“Add +1
Attack
for each ally adjacent to the target” card
2
1
27
Banner Spear
Banner Spear
3
Add one
+1
Disarm
card
2
1
28
Banner Spear
Banner Spear
4
Add one
+2
Push
1 card
2
1
29
Banner Spear
Banner Spear
5
Add two
+1
rolling
cards
2
1
30
Banner Spear
Banner Spear
6
Add two “
Heal
1, self”
rolling
cards
2
1
31
Banner Spear
Banner Spear
7
Ignore item
Item -1
effects and remove one
-1
card
1
1
32
Banner Spear
Banner Spear
8
At the end of each of your long rests, grant one ally within
Range
3:
Move
2
Tireless Leadership
Long rest: grant ally within
Range
3:
Move
2
1
1
33
Banner Spear
Banner Spear
9
Whenever you open a door with a move ability, add +3
Move
Into the Breach
When you open a door, add +3
Move
1
1
34
Banner Spear
Banner Spear
10
Once each scenario, during your turn, gain
Shield
2 for the round
Iron Will
Once: gain
Shield
2 for the round
1
2
35
Deathwalker
Deathwalker
1
Remove two
-1
cards
1
1
36
Deathwalker
Deathwalker
2
Replace one
-2
card with one
+0
card
1
1
37
Deathwalker
Deathwalker
3
Replace one
-1
card with one
+1
card
3
1
38
Deathwalker
Deathwalker
4
Replace one
+0
card with one
+1
Curse
card
3
1
39
Deathwalker
Deathwalker
5
Add one
+2
Dark
card
2
1
40
Deathwalker
Deathwalker
6
Add one
Disarm
rolling
and one
Muddle
rolling
card
2
1
41
Deathwalker
Deathwalker
7
Add two “
Heal
1,
Target
1 ally”
rolling
cards
2
1
42
Deathwalker
Deathwalker
8
Ignore scenario effects
1
1
43
Deathwalker
Deathwalker
9
Whenever you long rest, you may move one
Shadow token
up to three hexes
Restless Night
Long rest: move
Shadow token
up to three hexes
1
1
44
Deathwalker
Deathwalker
10
Whenever you short rest, you may
Consume Dark
to perform
Muddle
,
Curse
,
Range
2 as if you were occupying a hex with a
Shadow token
Haunting Dreams
Short rest:
Consume Dark
to perform
Muddle
,
Curse
,
Range
2 from
Shadow token
hex
1
1
45
Deathwalker
Deathwalker
11
While you are occupying a hex with a
Shadow token
, all attacks targeting you gain disadvantage
Cloak of Shadow
While you occupy a hex with
Shadow token
, attacks targeting you gain disadvantage
1
1
46
Boneshaper
Boneshaper
1
Replace one
-1
card with one
+0
Curse
card
2
1
47
Boneshaper
Boneshaper
2
Replace one
-1
card with one
+0
Poison
card
2
1
48
Boneshaper
Boneshaper
3
Replace one
-2
card with one
+0
card
1
1
49
Boneshaper
Boneshaper
4
Replace one
+0
card with one
+1
“Kill the attacking summon to instead add
+4
” card
3
1
50
Boneshaper
Boneshaper
5
Add three “
Heal
1,
Target
Boneshaper
”
rolling
cards
2
1
51
Boneshaper
Boneshaper
6
Add one
+2
Earth
/
Dark
card
3
1
52
Boneshaper
Boneshaper
7
Ignore scenario effects and add two
+1
cards
1
1
53
Boneshaper
Boneshaper
8
Immediately before each of your rests, you may kill one of your summons to perform
Bless
, self
Reclaimed Essence
Before rests: kill summon to perform
Bless
, self
1
1
54
Boneshaper
Boneshaper
9
Once each scenario, when any character ally would become exhausted by suffering
Damage
, you may suffer 2
Damage
to reduce their hit point value to 1 instead
Soul Pact
Once: when character ally would become exhausted, suffer 2
Damage
to reduce their HP to 1 instead
1
1
55
Boneshaper
Boneshaper
10
At the start of each scenario, you may play a level 1 card from your hand to perform a summon action of the card
Dead on Arrival
Start of scenario: play level 1 summon action
1
2
56
Geminate
Geminate
1
Replace one
-2
card with one
+0
card
1
1
57
Geminate
Geminate
2
Replace one
-1
card with one
+0
“
Consume any element
:
Any element
” card
3
1
58
Geminate
Geminate
3
Replace one
+0
card with one
+1
Poison
card
2
1
59
Geminate
Geminate
4
Replace one
+0
card with one
+1
Wound
card
2
1
60
Geminate
Geminate
5
Replace two
+0
cards with two
Pierce
3
rolling
cards
1
1
61
Geminate
Geminate
6
Add two
+1
Push
3 cards
1
1
62
Geminate
Geminate
7
Add one
2x
“
Brittle
, self” card
1
1
63
Geminate
Geminate
8
Add one
+1
“
Regenerate
, self”
rolling
card
2
1
64
Geminate
Geminate
9
Ignore scenario effects
1
1
65
Geminate
Geminate
10
Whenever you short rest, you may remove one negative condition from one ally within
Range
3
Revitalizing Swarm
Short rest: remove negative condition from ally within
Range
3
1
1
66
Geminate
Geminate
11
Once each scenario, when you would give yourself a negative condition, prevent the condition
Acquired Resistance
Once: prevent self-inflicted negative condition
1
1
67
Geminate
Geminate
12
Whenever you perform an action with a lost icon, you may discard one card to
Recover
one card from your discard pile of equal or lower level
Unstable Equilibrium
When playing loss, discard card to
Recover
card with equal or lower level
1
2
806
Astral
Infuser
1
Replace one
-2
card with one
-1
and one
-1
Air
Earth
Dark
card
1
1
807
Astral
Infuser
2
Replace one
-1
card with one
+0
Air
/
Earth
card
2
1
808
Astral
Infuser
3
Replace one
-1
card with one
+0
Air
/
Dark
card
2
1
809
Astral
Infuser
4
Replace one
-1
card with one
+0
Earth
/
Dark
card
2
1
810
Astral
Infuser
5
Replace one
+0
card with one
+2
card
2
1
811
Astral
Infuser
6
Replace one
+0
card with three “Move one waning element to strong”
rolling
cards
2
1
812
Astral
Infuser
7
Add two “+1
Attack
for each pair of active {infusion}”
rolling
cards
2
1
813
Astral
Infuser
8
Ignore scenario effects
1
1
814
Astral
Infuser
9
Ignore item
Item -1
effects. Whenever you become exhausted, keep all your active bonuses in play, with your summons acting on initative 99 each round.
Sustained Animation
Ignore item
Item -1
effects. When exhausted: keep bonuses in play, summons act on initiative 99.
1
2
815
Astral
Infuser
10
Whenever you short rest, you may
Consume any element
to
Recover
one spent {hand} or
Two Hands
item
Elemental Tempering
Short rest:
Consume any element
to
Recover
spent
One Hand
or
Two Hands
item
1
1
68
Meteor
Pyroclast
1
Remove two
-1
cards
1
1
69
Meteor
Pyroclast
2
Remove one
-2
card
1
1
70
Meteor
Pyroclast
3
Replace one
+0
card with one
+1
Wound
card
2
1
71
Meteor
Pyroclast
4
Replace one
-1
card with one
+0
“Create one 1-hex hazardous terrain tile in a featureless hex adjacent to the target” card
Replace one
-1
card with one
+0
“Create hazardous terrain tile adjacent to the target” card
2
1
72
Meteor
Pyroclast
5
Replace two
+0
cards with two
Push
2
rolling
cards
2
1
73
Meteor
Pyroclast
6
Replace two
+1
cards with two
+2
cards
1
1
74
Meteor
Pyroclast
7
Add two
+1
Fire
/
Earth
cards
2
1
75
Meteor
Pyroclast
8
Add two
+1
Muddle
rolling
cards
1
1
76
Meteor
Pyroclast
9
Ignore scenario effects
1
1
77
Meteor
Pyroclast
10
Whenever you long rest, you may destroy one adjacent obstacle to gain
Ward
Improvised Armor
Long rest: destroy adjacent obstacle to gain
Ward
1
1
78
Meteor
Pyroclast
11
Whenever you short rest, you may
Consume Fire
to perform
Wound
,
Target
1 enemy occupying or adjacent to hazardous terrain
Spitting Magma
Short rest:
Consume Fire
to perform
Wound
,
Target
1 enemy adjacent to hazardous terrain
1
1
79
Meteor
Pyroclast
12
You and all allies are unaffected by hazardous terrain you create
Dormant Peace
You and all allies are unaffected by hazardous terrain you create
1
3
89
Trap
Trapper
1
Remove one
-2
card
1
1
90
Trap
Trapper
2
Replace one
-1
card with one
+0
“Create one
Heal
2 trap in an empty hex adjacent to the target” card
2
1
91
Trap
Trapper
3
Replace one
-1
card with one
+0
“Create one
Damage
1 trap in an empty hex adjacent to the target” card
3
1
92
Trap
Trapper
4
Replace two
+0
cards with two
+0
“Add
Damage
2 or
Heal
2 to a trap within
Range
2 of you” cards
3
1
93
Trap
Trapper
5
Replace two
+1
cards with two
+2
Immobilize
cards
2
1
94
Trap
Trapper
6
Add two “Add
Push
2 or
Pull
2”
rolling
cards
3
1
95
Trap
Trapper
7
Ignore scenario effects
1
1
96
Trap
Trapper
8
Whenever you long rest, you may create one
Damage
1 trap in an adjacent empty hex
Idle Hands
Long rest: create
Damage
1 trap in adjacent hex
1
1
97
Trap
Trapper
9
Whenever you enter a hex with a trap, you may choose to not spring the trap
Careful Footing
When entering hex with trap, you may choose to not spring the trap
1
1
98
Trap
Trapper
10
At the start of each scenario, you may create one
Damage
2 trap in an adjacent empty hex
Always Be Prepared
Start of scenario: create
Damage
2 trap in adjacent hex
1
1
816
Shackles
Pain Conduit
1
Remove two
-1
cards
2
1
817
Shackles
Pain Conduit
2
Replace one
-2
card with one
-2
Curse
Curse
card
1
1
818
Shackles
Pain Conduit
3
Replace one
-1
card with one
+0
Disarm
card
1
1
819
Shackles
Pain Conduit
4
Replace one
+0
card with one
+1
Fire
/
Air
card
3
1
820
Shackles
Pain Conduit
5
Replace one
+0
card with one
+2
card
1
1
821
Shackles
Pain Conduit
6
Replace three
+1
cards with three
+1
Curse
cards
1
1
822
Shackles
Pain Conduit
7
Add three “
Heal
1, self”
rolling
cards
2
1
823
Shackles
Pain Conduit
8
Add one
+0
“Add +1
Attack
for each negative condition you have” card
2
1
824
Shackles
Pain Conduit
9
Ignore scenario effects and add two
+1
cards
1
1
825
Shackles
Pain Conduit
10
Each round in which you long rest, you may ignore all negative conditions you have. If you do, they cannot be removed that round.
Extended Torment
Long rest: ignore negative conditions; they cannot be removed
1
1
826
Shackles
Pain Conduit
11
Whenever you become exhausted, first perform:
Curse
Target
all,
Range
3
Last Laugh
When exhausted:
Curse
Target
all,
Range
3
1
1
827
Shackles
Pain Conduit
12
Increase your maximum hit point value by 5
Scar Tissue
1
2
80
Snowflake
Snowdancer
1
Replace one
-1
card with one
+0
“
Heal
1,
Target
1 ally” card
3
1
81
Snowflake
Snowdancer
2
Replace one
-1
card with one
+0
Immobilize
card
2
1
82
Snowflake
Snowdancer
3
Add two
+1
Ice
/
Air
cards
2
1
83
Snowflake
Snowdancer
4
Replace two
+0
cards with two “If this action forces the target to move, it suffers
Damage
1”
rolling
cards
2
1
84
Snowflake
Snowdancer
5
Replace one
+0
card with one
+1
“
Strengthen
,
Target
1 ally” card
2
1
85
Snowflake
Snowdancer
6
Add one “
Heal
1,
Ward
,
Target
1 ally”
rolling
card
2
1
86
Snowflake
Snowdancer
7
Whenever you long rest, you may
Ice
/
Air
Heart of the Storm
Long rest:
Ice
/
Air
1
1
87
Snowflake
Snowdancer
8
Whenever you short rest, you may
Consume Ice
to perform
Regenerate
,
Range
3 and
Consume Air
to perform
Ward
,
Range
3
Winter’s Breath
Short rest:
Consume Ice
to perform
Regenerate
,
Range
3 &
Consume Air
to perform
Ward
,
Range
3
1
2
88
Snowflake
Snowdancer
9
At the start of each scenario, all enemies gain
Muddle
. Whenever a new room is revelead, all enemies in the newly revealed room gain
Muddle
Blinding Flurries
At start of scenario and when revealing room: all enemies in room gain
Muddle
1
2
99
Prism
HIVE
1
Remove one
-2
card and one
+1
card
1
1
100
Prism
HIVE
2
Replace one
-1
card with one
+0
“After this attack ability, grant one of your summons:
Move
2” card
3
1
101
Prism
HIVE
3
Replace one
+0
card with one
+1
“After this attack ability, Transfer ” card
3
1
102
Prism
HIVE
4
Add one
+1
“
Heal
1, self” card
3
1
103
Prism
HIVE
5
Add one
+2
Muddle
card
2
1
104
Prism
HIVE
6
Add two
Poison
rolling
cards
1
1
105
Prism
HIVE
7
Add two
Wound
rolling
cards
1
1
106
Prism
HIVE
8
Whenever you long rest, you may do so on any initiative value, choosing your initiative after all ability cards have been revealed, and you decide how your summons perform their abilities for the round
Remove Override
Long rest: choose initiative value, control summons
1
2
107
Prism
HIVE
9
At the end of each of your short rests, you may Transfer
Adaptive Programming
Short rest: Transfer
1
1
108
Prism
HIVE
10
Whenever you would gain
Wound
, prevent the condition
Galvanized Frame
You are immune to
Wound
1
1
109
Drill
Metal Mosaic
1
Replace one
-1
card with one
+0
“ or ” card
3
1
110
Drill
Metal Mosaic
2
Replace one
-1
card with one “
Shield
1”
rolling
card
2
1
111
Drill
Metal Mosaic
3
Replace one
+0
card with one
+0
“The target and all enemies adjacent to it suffer
Damage
1” card
2
1
112
Drill
Metal Mosaic
4
Replace two
+0
cards with one
Pierce
3
rolling
and one “
Retaliate
2”
rolling
card
2
1
113
Drill
Metal Mosaic
5
Add one
+1
“
Heal
2, self” card
2
1
114
Drill
Metal Mosaic
6
Add one
+3
card
1
1
115
Drill
Metal Mosaic
7
Ignore item
Item -1
effects and add two
+1
cards
1
1
116
Drill
Metal Mosaic
8
Whenever you long rest, you may or
Valve Adjustment
Long rest: or
1
1
117
Drill
Metal Mosaic
9
Whenever you would gain
Poison
, you may suffer
Damage
1 to prevent the condition
Synhetic Resistance
When you would gain
Poison
, you may suffer
Damage
1 to prevent it
1
1
118
Drill
Metal Mosaic
10
Once each scenario, when you would become exhausted, instead gain
Stun
and
Invisible
, lose all your cards,
Recover
four lost cards, and then discard the recovered cards
Emergency Reboot
Once: when you would exhaust, gain
Stun
and
Invisible
, lose all cards,
Recover
4 lost cards, discard the recovered cards
1
3
119
Coral
Crashing Tide
1
Replace one
-1
card with two
Pierce
3
rolling
cards
2
1
120
Coral
Crashing Tide
2
Replace one
-1
card with one
+0
“+1
Target
” card
2
1
121
Coral
Crashing Tide
3
Replace one
+0
card with one
+1
“
Shield
1”
rolling
card
2
1
122
Coral
Crashing Tide
4
Add two
+1
“If you performed a {tide} action this round,
+2
instead” cards
2
1
123
Coral
Crashing Tide
5
Add one
+2
Muddle
card
2
1
124
Coral
Crashing Tide
6
Add one
+1
Disarm
card
1
1
125
Coral
Crashing Tide
7
Add two “
Heal
1, self”
rolling
cards
2
1
126
Coral
Crashing Tide
8
Ignore item
Item -1
effects, and, whenever you would gain
Impair
, prevent the condition
Resilient Shell
Ignore item
Item -1
effects, and you are immune to
Impair
1
1
127
Coral
Crashing Tide
9
Whenever you declare a long rest during card selection, gain
Shield
1 for the round
Curl Up
Long rest: gain
Shield
1 for the round
1
1
128
Coral
Crashing Tide
10
Gain advantage on all your attacks performed while occupying or targeting enemies occupying water hexes
Aquatic Predator
Gain advantage on all your attacks performed while occupying or targeting enemies occupying water hexes
1
3