# Class Description Non-AMD name Summary Group size Checkboxes req.  
1 Drifter Drifter 1 Replace one -1 card with one +1 card 3 1
2 Drifter Drifter 2 Replace one -2 card with one +0 card 1 1
3 Drifter Drifter 3 Replace one +1 card with two +0 “Move one of your character tokens backward one slot” cards Replace one +1 card with two +0 “Move token backward” cards 2 1
4 Drifter Drifter 4 Replace two +0 cards with two Pierce 3 rolling cards 1 1
5 Drifter Drifter 5 Replace two +0 cards with two Push 2 rolling cards 1 1
6 Drifter Drifter 6 Add one +3 card 1 1
7 Drifter Drifter 7 Add one +2 Immobilize card 2 1
8 Drifter Drifter 8 Add two “ Heal 1, self” rolling cards 1 1
9 Drifter Drifter 9 Ignore scenario effects and add one +1 card 1 1
10 Drifter Drifter 10 Ignore item Item -1 effects and add one +1 card 1 1
11 Drifter Drifter 11 Whenever you long rest, you may move one of your character tokens backward one slot Persistence Long rest: move token backward one slot 1 2
12 Drifter Drifter 12 You may bring one additional One Hand item into each scenario Expanded Arsenal Have 3 hand slots 1 1
13 Drifter Drifter 13 At the end of each scenario, you may discard up to two loot cards, except Random Item, to draw that many new loot cards Scavenger End of scenario: Redraw two loot cards 1 1
14 Blinkblade Blinkblade 1 Remove one -2 card 1 1
15 Blinkblade Blinkblade 2 Replace one -1 card with one +1 card 2 1
16 Blinkblade Blinkblade 3 Replace one -1 card with one +0 Wound card 2 1
17 Blinkblade Blinkblade 4 Replace one +0 card with one +1 Immobilize card 2 1
18 Blinkblade Blinkblade 5 Replace one +0 card with one “Place this card in your active area. On your next attack, discard this card to add +2 Attack rolling card Replace one +0 card with one “+2 Attack on your next attack” rolling card 3 1
19 Blinkblade Blinkblade 6 Replace two +1 cards with two +2 cards 1 1
20 Blinkblade Blinkblade 7 Add one -1 “Gain 1 Time token ” card 2 1
21 Blinkblade Blinkblade 8 Add one +2 Regenerate self” rolling card 2 1
22 Blinkblade Blinkblade 9 Whenever you short rest, you may spend one unspent Spent item for no effect to Recover a different spent item Entropy Transfer Short rest: Spend Spent item to Recover another Spent item 1 1
23 Blinkblade Blinkblade 10 At the start of your first turn each scenario, you may perform Move 3 Head Start Perform Move 3 at the start of your first turn 1 1
24 Blinkblade Blinkblade 11 Whenever you would gain Immobilize , prevent the condition Perpetual Motion You are immune to Immobilize 1 1
25 Banner Spear Banner Spear 1 Replace one -1 card with one “ Shield 1” rolling card 3 1
26 Banner Spear Banner Spear 2 Replace one +0 card with one +1 “Add +1 Attack for each ally adjacent to the target” card 2 1
27 Banner Spear Banner Spear 3 Add one +1 Disarm card 2 1
28 Banner Spear Banner Spear 4 Add one +2 Push 1 card 2 1
29 Banner Spear Banner Spear 5 Add two +1 rolling cards 2 1
30 Banner Spear Banner Spear 6 Add two “ Heal 1, self” rolling cards 2 1
31 Banner Spear Banner Spear 7 Ignore item Item -1 effects and remove one -1 card 1 1
32 Banner Spear Banner Spear 8 At the end of each of your long rests, grant one ally within Range 3: Move 2 Tireless Leadership Long rest: grant ally within Range 3: Move 2 1 1
33 Banner Spear Banner Spear 9 Whenever you open a door with a move ability, add +3 Move Into the Breach When you open a door, add +3 Move 1 1
34 Banner Spear Banner Spear 10 Once each scenario, during your turn, gain Shield 2 for the round Iron Will Once: gain Shield 2 for the round 1 2
35 Deathwalker Deathwalker 1 Remove two -1 cards 1 1
36 Deathwalker Deathwalker 2 Replace one -2 card with one +0 card 1 1
37 Deathwalker Deathwalker 3 Replace one -1 card with one +1 card 3 1
38 Deathwalker Deathwalker 4 Replace one +0 card with one +1 Curse card 3 1
39 Deathwalker Deathwalker 5 Add one +2 Dark card 2 1
40 Deathwalker Deathwalker 6 Add one Disarm rolling and one Muddle rolling card 2 1
41 Deathwalker Deathwalker 7 Add two “ Heal 1, Target 1 ally” rolling cards 2 1
42 Deathwalker Deathwalker 8 Ignore scenario effects 1 1
43 Deathwalker Deathwalker 9 Whenever you long rest, you may move one Shadow token up to three hexes Restless Night Long rest: move Shadow token up to three hexes 1 1
44 Deathwalker Deathwalker 10 Whenever you short rest, you may Consume Dark to perform Muddle , Curse , Range 2 as if you were occupying a hex with a Shadow token Haunting Dreams Short rest: Consume Dark to perform Muddle , Curse , Range 2 from Shadow token hex 1 1
45 Deathwalker Deathwalker 11 While you are occupying a hex with a Shadow token , all attacks targeting you gain disadvantage Cloak of Shadow While you occupy a hex with Shadow token , attacks targeting you gain disadvantage 1 1
46 Boneshaper Boneshaper 1 Replace one -1 card with one +0 Curse card 2 1
47 Boneshaper Boneshaper 2 Replace one -1 card with one +0 Poison card 2 1
48 Boneshaper Boneshaper 3 Replace one -2 card with one +0 card 1 1
49 Boneshaper Boneshaper 4 Replace one +0 card with one +1 “Kill the attacking summon to instead add +4 ” card 3 1
50 Boneshaper Boneshaper 5 Add three “ Heal 1, Target Boneshaper rolling cards 2 1
51 Boneshaper Boneshaper 6 Add one +2 Earth / Dark card 3 1
52 Boneshaper Boneshaper 7 Ignore scenario effects and add two +1 cards 1 1
53 Boneshaper Boneshaper 8 Immediately before each of your rests, you may kill one of your summons to perform Bless , self Reclaimed Essence Before rests: kill summon to perform Bless , self 1 1
54 Boneshaper Boneshaper 9 Once each scenario, when any character ally would become exhausted by suffering Damage , you may suffer 2 Damage to reduce their hit point value to 1 instead Soul Pact Once: when character ally would become exhausted, suffer 2 Damage to reduce their HP to 1 instead 1 1
55 Boneshaper Boneshaper 10 At the start of each scenario, you may play a level 1 card from your hand to perform a summon action of the card Dead on Arrival Start of scenario: play level 1 summon action 1 2
56 Geminate Geminate 1 Replace one -2 card with one +0 card 1 1
57 Geminate Geminate 2 Replace one -1 card with one +0 Consume any element : Any element ” card 3 1
58 Geminate Geminate 3 Replace one +0 card with one +1 Poison card 2 1
59 Geminate Geminate 4 Replace one +0 card with one +1 Wound card 2 1
60 Geminate Geminate 5 Replace two +0 cards with two Pierce 3 rolling cards 1 1
61 Geminate Geminate 6 Add two +1 Push 3 cards 1 1
62 Geminate Geminate 7 Add one 2x Brittle , self” card 1 1
63 Geminate Geminate 8 Add one +1 Regenerate , self” rolling card 2 1
64 Geminate Geminate 9 Ignore scenario effects 1 1
65 Geminate Geminate 10 Whenever you short rest, you may remove one negative condition from one ally within Range 3 Revitalizing Swarm Short rest: remove negative condition from ally within Range 3 1 1
66 Geminate Geminate 11 Once each scenario, when you would give yourself a negative condition, prevent the condition Acquired Resistance Once: prevent self-inflicted negative condition 1 1
67 Geminate Geminate 12 Whenever you perform an action with a lost icon, you may discard one card to Recover one card from your discard pile of equal or lower level Unstable Equilibrium When playing loss, discard card to Recover card with equal or lower level 1 2
806 Astral Infuser 1 Replace one -2 card with one -1 and one -1 Air Earth Dark card 1 1
807 Astral Infuser 2 Replace one -1 card with one +0 Air / Earth card 2 1
808 Astral Infuser 3 Replace one -1 card with one +0 Air / Dark card 2 1
809 Astral Infuser 4 Replace one -1 card with one +0 Earth / Dark card 2 1
810 Astral Infuser 5 Replace one +0 card with one +2 card 2 1
811 Astral Infuser 6 Replace one +0 card with three “Move one waning element to strong” rolling cards 2 1
812 Astral Infuser 7 Add two “+1 Attack for each pair of active {infusion}” rolling cards 2 1
813 Astral Infuser 8 Ignore scenario effects 1 1
814 Astral Infuser 9 Ignore item Item -1 effects. Whenever you become exhausted, keep all your active bonuses in play, with your summons acting on initative 99 each round. Sustained Animation Ignore item Item -1 effects. When exhausted: keep bonuses in play, summons act on initiative 99. 1 2
815 Astral Infuser 10 Whenever you short rest, you may Consume any element to Recover one spent {hand} or Two Hands item Elemental Tempering Short rest: Consume any element to Recover spent One Hand or Two Hands item 1 1
68 Meteor Pyroclast 1 Remove two -1 cards 1 1
69 Meteor Pyroclast 2 Remove one -2 card 1 1
70 Meteor Pyroclast 3 Replace one +0 card with one +1 Wound card 2 1
71 Meteor Pyroclast 4 Replace one -1 card with one +0 “Create one 1-hex hazardous terrain tile in a featureless hex adjacent to the target” card Replace one -1 card with one +0 “Create hazardous terrain tile adjacent to the target” card 2 1
72 Meteor Pyroclast 5 Replace two +0 cards with two Push 2 rolling cards 2 1
73 Meteor Pyroclast 6 Replace two +1 cards with two +2 cards 1 1
74 Meteor Pyroclast 7 Add two +1 Fire / Earth cards 2 1
75 Meteor Pyroclast 8 Add two +1 Muddle rolling cards 1 1
76 Meteor Pyroclast 9 Ignore scenario effects 1 1
77 Meteor Pyroclast 10 Whenever you long rest, you may destroy one adjacent obstacle to gain Ward Improvised Armor Long rest: destroy adjacent obstacle to gain Ward 1 1
78 Meteor Pyroclast 11 Whenever you short rest, you may Consume Fire to perform Wound , Target 1 enemy occupying or adjacent to hazardous terrain Spitting Magma Short rest: Consume Fire to perform Wound , Target 1 enemy adjacent to hazardous terrain 1 1
79 Meteor Pyroclast 12 You and all allies are unaffected by hazardous terrain you create Dormant Peace You and all allies are unaffected by hazardous terrain you create 1 3
89 Trap Trapper 1 Remove one -2 card 1 1
90 Trap Trapper 2 Replace one -1 card with one +0 “Create one Heal 2 trap in an empty hex adjacent to the target” card 2 1
91 Trap Trapper 3 Replace one -1 card with one +0 “Create one Damage 1 trap in an empty hex adjacent to the target” card 3 1
92 Trap Trapper 4 Replace two +0 cards with two +0 “Add Damage 2 or Heal 2 to a trap within Range 2 of you” cards 3 1
93 Trap Trapper 5 Replace two +1 cards with two +2 Immobilize cards 2 1
94 Trap Trapper 6 Add two “Add Push 2 or Pull 2” rolling cards 3 1
95 Trap Trapper 7 Ignore scenario effects 1 1
96 Trap Trapper 8 Whenever you long rest, you may create one Damage 1 trap in an adjacent empty hex Idle Hands Long rest: create Damage 1 trap in adjacent hex 1 1
97 Trap Trapper 9 Whenever you enter a hex with a trap, you may choose to not spring the trap Careful Footing When entering hex with trap, you may choose to not spring the trap 1 1
98 Trap Trapper 10 At the start of each scenario, you may create one Damage 2 trap in an adjacent empty hex Always Be Prepared Start of scenario: create Damage 2 trap in adjacent hex 1 1
816 Shackles Pain Conduit 1 Remove two -1 cards 2 1
817 Shackles Pain Conduit 2 Replace one -2 card with one -2 Curse Curse card 1 1
818 Shackles Pain Conduit 3 Replace one -1 card with one +0 Disarm card 1 1
819 Shackles Pain Conduit 4 Replace one +0 card with one +1 Fire / Air card 3 1
820 Shackles Pain Conduit 5 Replace one +0 card with one +2 card 1 1
821 Shackles Pain Conduit 6 Replace three +1 cards with three +1 Curse cards 1 1
822 Shackles Pain Conduit 7 Add three “ Heal 1, self” rolling cards 2 1
823 Shackles Pain Conduit 8 Add one +0 “Add +1 Attack for each negative condition you have” card 2 1
824 Shackles Pain Conduit 9 Ignore scenario effects and add two +1 cards 1 1
825 Shackles Pain Conduit 10 Each round in which you long rest, you may ignore all negative conditions you have. If you do, they cannot be removed that round. Extended Torment Long rest: ignore negative conditions; they cannot be removed 1 1
826 Shackles Pain Conduit 11 Whenever you become exhausted, first perform: Curse Target all, Range 3 Last Laugh When exhausted: Curse Target all, Range 3 1 1
827 Shackles Pain Conduit 12 Increase your maximum hit point value by 5 Scar Tissue 1 2
80 Snowflake Snowdancer 1 Replace one -1 card with one +0 Heal 1, Target 1 ally” card 3 1
81 Snowflake Snowdancer 2 Replace one -1 card with one +0 Immobilize card 2 1
82 Snowflake Snowdancer 3 Add two +1 Ice / Air cards 2 1
83 Snowflake Snowdancer 4 Replace two +0 cards with two “If this action forces the target to move, it suffers Damage 1” rolling cards 2 1
84 Snowflake Snowdancer 5 Replace one +0 card with one +1 Strengthen , Target 1 ally” card 2 1
85 Snowflake Snowdancer 6 Add one “ Heal 1, Ward , Target 1 ally” rolling card 2 1
86 Snowflake Snowdancer 7 Whenever you long rest, you may Ice / Air Heart of the Storm Long rest: Ice / Air 1 1
87 Snowflake Snowdancer 8 Whenever you short rest, you may Consume Ice to perform Regenerate , Range 3 and Consume Air to perform Ward , Range 3 Winter’s Breath Short rest: Consume Ice to perform Regenerate , Range 3 & Consume Air to perform Ward , Range 3 1 2
88 Snowflake Snowdancer 9 At the start of each scenario, all enemies gain Muddle . Whenever a new room is revelead, all enemies in the newly revealed room gain Muddle Blinding Flurries At start of scenario and when revealing room: all enemies in room gain Muddle 1 2
99 Prism HIVE 1 Remove one -2 card and one +1 card 1 1
100 Prism HIVE 2 Replace one -1 card with one +0 “After this attack ability, grant one of your summons: Move 2” card 3 1
101 Prism HIVE 3 Replace one +0 card with one +1 “After this attack ability, Transfer” card 3 1
102 Prism HIVE 4 Add one +1 Heal 1, self” card 3 1
103 Prism HIVE 5 Add one +2 Muddle card 2 1
104 Prism HIVE 6 Add two Poison rolling cards 1 1
105 Prism HIVE 7 Add two Wound rolling cards 1 1
106 Prism HIVE 8 Whenever you long rest, you may do so on any initiative value, choosing your initiative after all ability cards have been revealed, and you decide how your summons perform their abilities for the round Remove Override Long rest: choose initiative value, control summons 1 2
107 Prism HIVE 9 At the end of each of your short rests, you may Transfer Adaptive Programming Short rest: Transfer 1 1
108 Prism HIVE 10 Whenever you would gain Wound , prevent the condition Galvanized Frame You are immune to Wound 1 1
109 Drill Metal Mosaic 1 Replace one -1 card with one +0 or ” card 3 1
110 Drill Metal Mosaic 2 Replace one -1 card with one “ Shield 1” rolling card 2 1
111 Drill Metal Mosaic 3 Replace one +0 card with one +0 “The target and all enemies adjacent to it suffer Damage 1” card 2 1
112 Drill Metal Mosaic 4 Replace two +0 cards with one Pierce 3 rolling and one “ Retaliate 2” rolling card 2 1
113 Drill Metal Mosaic 5 Add one +1 Heal 2, self” card 2 1
114 Drill Metal Mosaic 6 Add one +3 card 1 1
115 Drill Metal Mosaic 7 Ignore item Item -1 effects and add two +1 cards 1 1
116 Drill Metal Mosaic 8 Whenever you long rest, you may or Valve Adjustment Long rest: or 1 1
117 Drill Metal Mosaic 9 Whenever you would gain Poison , you may suffer Damage 1 to prevent the condition Synhetic Resistance When you would gain Poison , you may suffer Damage 1 to prevent it 1 1
118 Drill Metal Mosaic 10 Once each scenario, when you would become exhausted, instead gain Stun and Invisible , lose all your cards, Recover four lost cards, and then discard the recovered cards Emergency Reboot Once: when you would exhaust, gain Stun and Invisible , lose all cards, Recover 4 lost cards, discard the recovered cards 1 3
119 Coral Crashing Tide 1 Replace one -1 card with two Pierce 3 rolling cards 2 1
120 Coral Crashing Tide 2 Replace one -1 card with one +0 “+1 Target ” card 2 1
121 Coral Crashing Tide 3 Replace one +0 card with one +1 Shield 1” rolling card 2 1
122 Coral Crashing Tide 4 Add two +1 “If you performed a {tide} action this round, +2 instead” cards 2 1
123 Coral Crashing Tide 5 Add one +2 Muddle card 2 1
124 Coral Crashing Tide 6 Add one +1 Disarm card 1 1
125 Coral Crashing Tide 7 Add two “ Heal 1, self” rolling cards 2 1
126 Coral Crashing Tide 8 Ignore item Item -1 effects, and, whenever you would gain Impair , prevent the condition Resilient Shell Ignore item Item -1 effects, and you are immune to Impair 1 1
127 Coral Crashing Tide 9 Whenever you declare a long rest during card selection, gain Shield 1 for the round Curl Up Long rest: gain Shield 1 for the round 1 1
128 Coral Crashing Tide 10 Gain advantage on all your attacks performed while occupying or targeting enemies occupying water hexes Aquatic Predator Gain advantage on all your attacks performed while occupying or targeting enemies occupying water hexes 1 3