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1
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Drifter
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1 |
End a scenario with your character tokens on the last slots of four persistent abilities
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2
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Drifter
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2 |
Never perform a move ability or attack with a value less than 4, and perform at least one move or attack ability each round
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3
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Blinkblade
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1 |
Declare Fast for seven consecutive rounds
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4
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Blinkblade
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2 |
Never be targeted by an attack
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5
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Banner Spear
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1 |
Attack at least three enemies with each of three different area of effect attack abilities
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6
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Banner Spear
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2 |
Perform a Banner summon ability on your first turn, keep the banner alive and within 3 of you for the entire scenario
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7
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Deathwalker
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1 |
Remove seven in one round
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8
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Deathwalker
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2 |
Place or remove at least one each round
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9
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Boneshaper
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1 |
Kill at least fifteen of your summons
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10
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Boneshaper
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2 |
Play a summon action on your first turn, have the summon kill at least six enemies, and keep it alive for the entire scenario
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11
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Geminate
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1 |
Switch forms each round
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12
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Geminate
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2 |
Lose at least one ability card each round
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13
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Infuser
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1 |
Have five active {infusion} bonuses
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14
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Infuser
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2 |
Kill at least four enemies, but never attack
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15
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Pyroclast
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1 |
Create or destroy at least one obstacle or hazardous terrain tile each round
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16
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Pyroclast
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2 |
Move enemies through six different hexes of hazardous terrain you created in one turn
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17
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Shards
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1 |
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18
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Shards
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2 |
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19
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Trapper
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1 |
Have one trap on the map with a value of at least 20
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20
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Trapper
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2 |
Move enemies through seven or more traps with one ability
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21
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Pain Conduit
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1 |
Cause other figures to suffer a total of at least 40 in one round
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22
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Pain Conduit
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2 |
Start a turn with , , , , , , and
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23
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Snowdancer
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1 |
Cause at least one ally or enemy to move each round
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24
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Snowdancer
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2 |
Ensure the first ally to suffer each round, directly before suffering , has at least one condition you applied
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25
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Frozen Fist
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1 |
?
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26
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Frozen Fist
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2 |
?
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27
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HIVE
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1 |
each round
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28
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HIVE
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2 |
into four different summons in one round
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29
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Metal Mosaic
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1 |
Never attack
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30
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Metal Mosaic
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2 |
For four consecutive rounds, move the pressure gauge up or down three levels from where it started the round
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31
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Kelp
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1 |
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32
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Kelp
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2 |
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33
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Crashing Tide
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1 |
Never suffer damage from attacks, and be targeted by at least five attacks
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34
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Crashing Tide
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2 |
At the start of each of your rests, have more active {tide} than cards in your discard pile
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