Win
2
| Scenario | Goal | XP | Loot | Gold | Resources | Misc. | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Character | Goal | Notes | |||||||||||||||||||||||||||||||||
|
|
- | Straggler | 4 | 8 | 5 | 40 | 1 | 2 | 3 | 9 | 24 | 1 | -2 | 1-1 | 2 | 0 | 5 | Gained random item: Ring of the Night (189). Craft Crude Boots: 2 . Brew Glancing Potion (Roc + Axenut from FH supply) | |||||||||||||||||
|
|
- | Miser | 10 | 8 | 5 | 135 | 3 | 3 | 2 | 6 | -3 | 48 | 1 | 6 | 2 | 0 | Paid for resources: 3 gold. | ||||||||||||||||||
|
|
- | Specialist | 8 | 8 | 5 | 125 | 3 | 4 | 1 | 3 | -3 | 46 | 1-1 | 1 | 1 | 1 | 1 | Paid for resources: 3 gold. Paid for Garden upgrade: 1 . | |||||||||||||||||
|
|
- | Egoist | 11 | 8 | 5 | 148 | 3 | 8 | 5 | 15 | 34 | 2-2 | 3 | 3 | 3 | 0 | Paid for Garden upgrade: 2 . | ||||||||||||||||||
| Treasure # | Effect | Looted by | Type |
|---|---|---|---|
| #77 | Gain 3 loot cards |
|
positive |
Conclusion
Rewards:
- Gain 5 XP each
- Gain 1 inspiration
- Place map overlay sticker Y on the map in location Y (C10)
New scenarios:
- Rusted Tunnels (25)
- Quatryl Library (26)
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Inspiration | +1 | Reward | No |
| Morale | +1 | SO-03: B | No |
| Snowthistle | +1 | SO-03: B | No |
| Metal | +1 | Mining Camp | No |
| Lumber | +1 | Logging Camp | No |
| Hide | +1 | Hunting Lodge | No |
| Axenut | +1 | Garden | No |
| Lumber | −1 | Upgrade Garden | No |
| Metal | −2 | Upgrade Garden | No |
| Hide | −2 | Upgrade Garden | No |
| Prosperity | +1 | Upgrade Garden | No |
| Total Defense | +5 | Reached morale threshold +5 | No |
| Axenut | −1 | Brew Glancing Potion (Dravena) | No |
Outpost Phase
3. Building Operations:
- Buy lumber, hide, metal
- Gain from Garden
4. Downtime:
- Dravena: Craft Crude Boots ( × 2) and Brew Glancing Potion ( + from city supply)
5. Construction:
- Upgrade Garden to level 2
- Gain second plot
- Gain 1 prosperity