Win

Level 2

20
Perno
Scenario Checkmark Goal XP XP Loot Loot Gold Gold Resources Misc.
Character Goal Level Lumber Metal Hide Arrowvine Axenut Corpsecap Flamefruit Rockroot Snowthistle Notes
Dravena - Pickpocket 3 8 96 3 2 3 9 39 2 0 4
Roamin - Accountant 5 8 190 4 8 3 9 55 2-1 2 1 4 1 3 Paid for Alchemist upgrade: Metal
Ghiteia - Zealot 14 8 194 4 5 2 6 43 1-1 1 1-1 6 2 3 Looted random item: Enticing Bell (192). Flamefruit planted to Garden. Paid for Alchemist upgrade: Lumber
B’Sháni - Shirker 17 8 222 5 5 3 9 -9 40 1 1 1 7 3 1 Paid for resources: 6 gold. Paid for soldier: 3 gold.

Conclusion

Reward:
- Gain one random item blueprint (051: Spiked Collar)

New scenario:
- 34: Top of the Spire

Events

SR-08: A

Gain 2 collective Hide

Lost

WO-09: B

Gain 1 morale. Attack event: 15 / 5 targets.

Lost

Town transactions

Resource / Metric Amount Comment Ignored
Morale +1 WO-09: B No
Soldiers −3 WO-09: B No
Metal +1 Mining Camp No
Hide +1 Hunting Lodge No
Lumber +1 Logging Camp No
Soldiers +1 Barracks No
Hide −1 Train soldier No
Lumber −1 Upgrade Alchemist No
Metal −1 Upgrade Alchemist No
Hide −1 Upgrade Alchemist No
Prosperity +1 Upgrade Alchemist No
Hide +2 Road Event No

Outpost Phase

1. Passage of Time:
- Section 89.3: Boneshaper Returns
- New scenario: Lurker Necromancy (118)
- Season changes

2. Outpost Event
- Attack event WO-09: B
- Gain 1 morale
- 3 soldiers used
- Targeted: Alchemist (defended), Logging Camp (defended), Mining Camp (defended)

3. Building Operations:
- Buy 3 resources for 6 gold (paid by B'Sháni)
- Garden: Plant Flamefruit (Ghiteia), replace Corpsecap
- Barracks: Train 1 soldier

4. Downtime:
- Level-ups: B'Sháni, Dravena

5. Construction:
- Upgrade Alchemist
-