Edit play – S18

18: Crystal Fields

WR-34
Event WR-34: A
WR-34 outcome

Option C! Gain Robes of Doom (047).

Lost

Treasures

Goals

XP XP

Total: 40

Gold Loot & Gold

Total: 0

Resources

1
0
1
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 168

Gold Loot & Gold

Total: 29

Resources

4
5
2
0
0
1
0
0
0

Misc.

Goals

XP XP

Total: 424

Gold Loot & Gold

Total: 79

Resources

7
11
5
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 493

Gold Loot & Gold

Total: 146

Resources

5
8
4
0
0
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Morale +1 Reward No
Soldiers +2 {section}129.3: The Second Year Yes
Metal +2 Mining Camp No
Hide +1 Hunting Lodge No
Lumber +2 Logging Camp No
Lumber −1 Wrecked Workshop effect No
Lumber −2 Build Inn No
Metal −4 Build Inn No
Hide −1 Build Inn No
Prosperity +1 Build Inn No
Corpsecap −1 Brew Holy Rain (108) for Ghiteia No
Flamefruit −1 Brew Major Element Potion (102) for B'Sháni No
Axenut −1 Brew Stonewall Potion (106) for Emberok No
Rockroot −1 Brew Stonewall Potion (106) for Emberok No
Ignore

Town supply & values

Lumber

0

Metal

2

Hide

0

Arrowvine

2

Axenut

2

Corpsecap

1

Flamefruit

0

Rockroot

3

Snowthistle

1

Prosperity

30

Morale

17

Inspiration

4

Total defense

30

Soldiers

6

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

WO-21
A
Lurker attack (disadvantage on all attacks).
Lost
WO-21
Event WO-21: A Lost
WO-21 outcome

Lurker attack (disadvantage on all attacks).


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 2 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 1 Hide for 2 gold

17: Logging Camp

Collectively buy up to 2 Lumber for 2 gold each

24: Garden

Plant herbs, rotate 180° / Gain 1 herb from each planted plot, rotate 180°

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

(Reduce all construction costs by 1 material resource)

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 6.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Hunting Lodge

12: Hunting Lodge L1

Prosperity 3 6/2/3

Trading Post

37: Trading Post L1

Prosperity 3 3/3/2

Wall M

Wall M L0

Prosperity 4 4/3/3, Gold ×10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Inn

21: Inn L1

+1 prosperity, Section 151.2