Edit play – S32

32: Ravens Roost

SR-22
Event SR-22: B
SR-22 outcome

All characters start the next scenario discarding one card

Lost

Treasures

Ref. # Effect Looted by Type
#67 Unlock a random side scenario Sanda neutral

Goals

XP XP

Total: 190

Gold Loot & Gold

Total: 15

Resources

5
0
0
0
2
0
2
0
1

Misc.

Goals

XP XP

Total: 351

Gold Loot & Gold

Total: 1

Resources

15
7
4
0
0
1
0
0
0

Misc.

Goals

XP XP

Total: 557

Gold Loot & Gold

Total: 205

Resources

8
14
11
1
0
0
0
0
1

Misc.

Goals

XP XP

Total: 88

Gold Loot & Gold

Total: 39

Resources

6
1
1
1
1
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Morale +2 SO-33: B No
Metal +2 Mining Camp No
Hide +2 Hunting Lodge No
Lumber +2 Logging Camp No
Lumber +1 Inn No
Hide +1 Inn No
Corpsecap +2 Ghiteia: Distill No
Rockroot +1 Ghiteia: Distill No
Snowthistle +1 Ghiteia: Distill No
Flamefruit +1 Ghiteia: Distill No
Rockroot +1 Ghiteia: Distill Unhealthy Mixture No
Prosperity +2 Ghiteia retirement No
Prosperity level +1 No
Prosperity +1 Upgrade Carpenter No
Lumber −5 Upgrade Carpenter No
Metal −5 Upgrade Carpenter No
Hide −4 Upgrade Carpenter No
Lumber −2 Build Tavern No
Metal −1 Build Tavern No
Hide −1 Build Tavern No
Prosperity +1 Build Tavern No
Morale −1 Second upgrade No
Lumber +8 From Ghiteia No
Metal +14 From Ghiteia No
Hide +11 From Ghiteia No
Flamefruit −2 Brew Unhealthy Potion for Twap No
Arrowvine +1 Ghiteia retirement No
Snowthistle +1 Ghiteia retirement No
Ignore

Town supply & values

Lumber

7

Metal

14

Hide

15

Arrowvine

4

Axenut

4

Corpsecap

4

Flamefruit

4

Rockroot

5

Snowthistle

5

Prosperity

45

Morale

16

Inspiration

5

Total defense

35

Soldiers

6

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

SO-33
B
Lurker attack (-5 attack). Gain 2 morale.
Lost
SO-33
Event SO-33: B Lost
SO-33 outcome

Lurker attack (-5 attack). Gain 2 morale.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 2 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 2 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 2 Lumber for 2 gold each

21: Inn

Collectively buy up to 2 different material resources for 2 gold each

24: Garden

Plant herbs, rotate 180° / Gain 1 herb from each planted plot, rotate 180°

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

(Reduce all construction costs by 1 material resource)

90: Town Hall

Draw two challenged and keep up to one.

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 6.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Mining Camp

05: Mining Camp L2

Prosperity 5 8/5/2

Hunting Lodge

12: Hunting Lodge L2

Prosperity 5 8/2/5

Logging Camp

17: Logging Camp L2

Prosperity 5 6/6/3

Inn

21: Inn L2

Prosperity 5 6/6/6

Garden

24: Garden L2

Prosperity 5 3/3/3

Craftsman

34: Craftsman L5

Prosperity 5 6/4/3

Trading Post

37: Trading Post L2

Prosperity 5 4/3/3

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Carpenter

85: Carpenter L2

+1 prosperity

to
Tavern

74: Tavern L1

+1 prosperity, Section 160.2