Win
2
| Scenario | Goal | XP | Loot | Gold | Resources | Misc. | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Character | Goal | Notes | |||||||||||||||||||||||||||||||||
|
|
- | Acrobat | 7 | 8 | 2 | 5 | 212 | 5 | 7 | 2 | 6 | 0 | -16 | 5 | 3 | 2 | 1 | 2 | 1 | 3 | 2 | 3 | Buy 16 gold for 8 resources (2 to personal supply). | ||||||||||||
|
|
- | Vanguard | 19 | 8 | 2 | 5 | 385 | 7 | 2 | 0 | 0 | 0 | 1 | 2 | 1 | 10 | 4 | 2 | |||||||||||||||||
|
|
Prepper | 9 | 8 | 2 | 5 | 24 | 1 | 10 | 7 | 21 | 3 | 0 | 24 | 1 | 3 | 1 | 4 | 2 | Gained Unhealthy Potion from city already after scenario 32. One of the loots was the first entry of loot card 1418 (section 43.4): Old Coin worth (L+1) gold = 3 gold. | ||||||||||||||||
|
|
Miser | 12 | 8 | 2 | 0 | 110 | 3 | 0 | 0 | 0 | -3 | 36 | 6 | 2 | 3 | Pay 3 gold for soldier. | |||||||||||||||||||
| Challenge # | Name | Description |
|---|---|---|
| 1499 | Glittering Distraction | Whenever there are three or more revealed loot tokens on the map at the end of any round, all characters gain . |
Notes
43.4: Old Coin: Twap gains 3 gold
Conclusion
Rewards:
- Gain 1 , 1 and 1 .
Section links:
- Add 15.4 to the calendar in three weeks.
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Arrowvine | +1 | Reward | No |
| Axenut | +1 | Reward | No |
| Flamefruit | +1 | Reward | No |
| Hide | +2 | Hunting Lodge | No |
| Lumber | +2 | Logging Camp | No |
| Metal | +1 | Inn | No |
| Lumber | +1 | Inn | No |
| Flamefruit | +1 | Garden | No |
| Axenut | +1 | Garden | No |
| Soldiers | −1 | Earthquake attack | No |
| Hide | −1 | Pay for soldier | No |
| Soldiers | +1 | Barracks | No |
| Lumber | −6 | Upgrade Craftsman | No |
| Metal | −3 | Upgrade Craftsman | No |
| Hide | −3 | Upgrade Craftsman | No |
| Prosperity | +1 | Upgrade Craftsman | No |
| Morale | −1 | Second upgrade | No |
| Lumber | −3 | Upgrade Trading Post | No |
| Metal | −3 | Upgrade Trading Post | No |
| Hide | −3 | Upgrade Trading Post | No |
| Prosperity | +1 | Upgrade Trading Post | No |
Outpost Phase
1. Passage of Time
-
2. Outpost Event
- SO-26: B
-- Attack 30 on 4 buildings
--- Garden: use soldier. No effect.
--- Tavern: No effect.
--- Workshop: No effect.
--- Barracks: No effect.
-- No (additional) effect. Check checkbox 2/3.
3. Building Operations
- Buy 8 resouces for 16 gold (paid by Emberok, 2 x metal to own supply)
- Garden:
4. Downtime
- Emberok: level-up (5)
-- Rain of Fire
- Sanda: level-up (3)
-- Cold Snap
5. Construction
- Upgrade Craftsman
-- +1 prosperity
-- Add items 031 to 035
- Upgrade Trading Post
-- -1 morale
-- +1 prosperity
-- 38.3: Trading Post Upgraded
--- Add items 138 to 146 to the available item supply.
--- Add Gloomhaven items 46, 83 to 88, 102, 110, 111, 120-123, 126, 128.