End of scenario
Result
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Metal | +3 | Mining Camp | No |
| Hide | +3 | Hunting Lodge | No |
| Lumber | +3 | Logging Camp | No |
| Lumber | +1 | Inn | No |
| Metal | +1 | Inn | No |
| Hide | +1 | Inn | No |
| Corpsecap | +1 | Garden | No |
| Rockroot | +1 | Garden | No |
| Morale | +1 | WO-47: B | Yes |
Town supply & values
5
6
7
3
5
3
4
2
3
Prosperity
59
Morale
20
Inspiration
5
Total defense
35
Soldiers
10
Outpost Phase
1. Passage of Time
Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.
2. Outpost Event
Resolve outpost event. Repair any damaged buildings after attack event.
Event WO-47: A
Read outcome B. +1 morale (ignored).
3. Building Operations
Go through building deck in order, resolve effects.
Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale
Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.
4. Downtime
Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.
5. Construction
Build or Upgrade one building, or two for 2 morale. Then Rebuild any number of wrecked buildings.
Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.