Edit play – S45

45: Living Glacier

SR-02
Event SR-02: A
SR-02 outcome

Gain 15 collective gold. Add even SO-42.

Lost

SR-14
Event SR-14: A
SR-14 outcome

All characters add Poison to their first attack ability of the scenario

Lost

Treasures

Goals

XP XP

Total: 164

Gold Loot & Gold

Total: 25

Resources

3
1
6
1
0
0
1
0
2

Misc.

Goals

XP XP

Total: 309

Gold Loot & Gold

Total: 146

Resources

4
3
8
2
2
0
2
1
1

Misc.

Goals

XP XP

Total: 493

Gold Loot & Gold

Total: 18

Resources

18
4
16
1
0
0
0
0
0

Misc.

Goals

XP XP

Total: 71

Gold Loot & Gold

Total: 58

Resources

7
5
4
0
0
0
1
1
1

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Morale +1 Reward No
Metal +3 Mining Camp No
Hide +3 Hunting Lodge No
Lumber +3 Logging Camp No
Lumber +1 Inn No
Metal +1 Inn No
Hide +1 Inn No
Arrowvine +1 Garden No
Rockroot +1 Garden No
Lumber −6 Upgrade Garden No
Metal −2 Upgrade Garden No
Hide −3 Upgrade Garden No
Prosperity +1 Upgrade Garden No
Morale +1 SO-11: B No
Morale +1 SO-52: A No
Morale +1 SO-52: A Yes
Rockroot −1 Mordith: Craft Soothing Scepter No
Ignore

Town supply & values

Lumber

16

Metal

23

Hide

16

Arrowvine

11

Axenut

9

Corpsecap

8

Flamefruit

6

Rockroot

9

Snowthistle

7

Prosperity

84

Morale

20

Inspiration

8

Total defense

40

Soldiers

10

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

SO-11
B
Gain 1 morale, Deathproof Charm (031), "Brummix" campaign sticker
Lost
SO-52
A
Gain 2 morale (1 ignored)
Lost
SO-11
Event SO-11: B Lost
SO-11 outcome

Gain 1 morale, Deathproof Charm (031), "Brummix" campaign sticker

SO-52
Event SO-52: A Lost
SO-52 outcome

Gain 2 morale (1 ignored)


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 3 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 3 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 3 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Gain 1 collective herb from each planted plot, then plant herbs.

42: Temple of the Great Oak

Each character may lose 5 gold to start the next scenario with Bless ×2

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw three challenges and keep up to two.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Mining Camp

05: Mining Camp L3

Prosperity 7 10/6/3

Hunting Lodge

12: Hunting Lodge L3

Prosperity 7 10/3/6

Logging Camp

17: Logging Camp L3

Prosperity 7 8/8/3

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Garden

24: Garden L4

+1 prosperity, +1 plot