Win

Level 1

17
Perno

Start notes

No road event before scenarios 0 and 1 according to rules.
Scenario Checkmark Goal XP XP Loot Loot Gold Gold Resources Misc.
Character Goal Level Lumber Metal Hide Arrowvine Axenut Corpsecap Flamefruit Rockroot Snowthistle Notes
Shadeglen - Miser 8 6 25 1 6 2 4 8 1 2-1 1 4 1 1 Craft Flexible Slippers (H)
Roamin - Wallflower 6 6 23 1 3 0 0 10 2-1 1-1 2 1 1 Spent on Craftsman L2: L, H
Ghiteia - Layabout 3 6 22 1 6 4 8 14 1-1 2-1 3 1 1 Spent on Craftsman L2: L, M
B’Sháni - Bully 9 6 31 1 4 0 0 4 1 1-1 1-1 1-1 4 2 2 Spent on Craftsman L2: M. Brew Renewing Potion (Roc, Sno)

Notes

No treasures

Conclusion

Rewards:
Gain 4 morale (2 + number of surviving City Guards)

New scenarios:
2: Algox Scouting
3: Algox Offensive

Events

SO-14: B

Gain one random side scenario. Gain 1 soldier.

Lost

Town transactions

Resource / Metric Amount Comment Ignored
Morale +4 Scenario reward No
Soldiers +1 From OE Yes
Soldiers +4 Level 1 Barracks No
Prosperity +1 Craftsman upgrade No
Total Defense −5 Initial value based on morale No

Outpost Phase

1. Passage of Time

2. Outpost Event
- SOE-14: Stop mercenaries from leaving Frosthaven (B)
-- Gain one random side scenario
--- {scenario}26.4: Random Scenario
---- “You retrieve a hand-held mirror with an elaborate silver frame, thinking, if nothing else, someone in Frosthaven should be willing to pay something for it. When you look into its reflective surface, however, you don’t see your own image staring back at you. Instead, it shows you an image of yourself walking out the main gates of Frosthaven. You watch the mirror for a while as the image treks through the wilderness, eventually arriving at a cave filled with treasure. Looks like something worth investigating.”
---- New scenario: Ice Cave (111)
-- Gain 1 soldier

3. Building Operations
- Starting building one-time effects:
-- Craftsman: add craftable items 1–10
-- Barracks (+4 soldiers, 1 ignored)

4. Downtime

5. Construction
- Upgrade Craftsman:
-- 1 prosperity
-- Add craftable items 011–015