Edit play – S1

1: A Town in Flames

No road event before scenarios 0 and 1 according to rules.

Treasures

Goals

XP XP

Total: 25

Gold Loot & Gold

Total: 8

Resources

2
0
2
0
0
0
0
0
1

Misc.

Goals

XP XP

Total: 23

Gold Loot & Gold

Total: 10

Resources

1
1
0
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 22

Gold Loot & Gold

Total: 14

Resources

1
1
0
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 31

Gold Loot & Gold

Total: 4

Resources

1
1
1
0
0
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Morale +4 Scenario reward No
Soldiers +1 From OE Yes
Soldiers +4 Level 1 Barracks No
Prosperity +1 Craftsman upgrade No
Total Defense −5 Initial value based on morale No
Ignore

Town supply & values

Lumber

0

Metal

0

Hide

0

Arrowvine

0

Axenut

0

Corpsecap

0

Flamefruit

0

Rockroot

0

Snowthistle

0

Prosperity

1

Morale

4

Inspiration

0

Total defense

-5

Soldiers

4

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

SO-14
B
Gain one random side scenario. Gain 1 soldier.
Lost
SO-14
Event SO-14: B Lost
SO-14 outcome

Gain one random side scenario. Gain 1 soldier.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 4.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Alchemist

35: Alchemist L1

Prosperity 1 2/2/1

Workshop

84: Workshop L1

Prosperity 1 Boat: 4/1/2, Sled: 3/2/1, Climbing Gear: 1/3/2

Mining Camp

05: Mining Camp L0

Prosperity 1 4/2/1, Gold ×10

Hunting Lodge

12: Hunting Lodge L0

Prosperity 1 4/1/2, Gold ×10

Logging Camp

17: Logging Camp L0

Prosperity 1 2/3/2, Gold ×10

Wall J

Wall J L0

Prosperity 1 4/0/0, Gold ×10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Craftsman

34: Craftsman L2

+1 prosperity, add items 011 to 015 to the item supply