Edit play – S59

59: Automaton Uprising

Treasures

Ref. # Effect Looted by Type
#7 Gain Data Drive (227) Ghiteia positive

Goals

XP XP

Total: 251

Gold Loot & Gold

Total: 53

Resources

0
7
1
2
1
1
0
1
2

Misc.

Goals

XP XP

Total: 168

Gold Loot & Gold

Total: 40

Resources

0
0
0
0
0
0
0
0
0

Misc.

Goals

XP XP

Total: 341

Gold Loot & Gold

Total: 101

Resources

6
12
4
2
0
0
0
0
0

Misc.

Goals

XP XP

Total: 404

Gold Loot & Gold

Total: 134

Resources

5
5
2
1
1
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Morale +2 Reward No
Prosperity +2 Reward No
Metal +1 Mining Camp No
Hide +1 Hunting Lodge No
Lumber +2 Logging Camp No
Lumber −1 Train soldier No
Soldiers +1 Barracks No
Prosperity +2 Kronyx retirement No
Lumber +4 From Kronyx No
Arrowvine +1 From Kronyx No
Axenut +1 From Kronyx No
Rockroot +1 From Kronyx No
Prosperity +1 Build Trading Post No
Axenut −1 Kronyx: Muscle Potion No
Flamefruit −1 Kronyx: Muscle Potion No
Rockroot −1 Kronyx: Renewing Potion No
Snowthistle −1 Kronyx: Renewing Potion No
Total Defense +5 Reached threshold No
Lumber −2 Build Trading Post No
Metal −2 Build Trading Post No
Ignore

Town supply & values

Lumber

6

Metal

2

Hide

1

Arrowvine

1

Axenut

0

Corpsecap

1

Flamefruit

0

Rockroot

1

Snowthistle

0

Prosperity

24

Morale

14

Inspiration

4

Total defense

30

Soldiers

4

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

WO-18
B
All characters start next scenario with Wound . Unlock scenario 120: Under the Influence
Lost
WO-18
Event WO-18: B Lost
WO-18 outcome

All characters start next scenario with Wound . Unlock scenario 120: Under the Influence


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 1 Metal for 2 gold

12: Hunting Lodge

Collectively buy up to 1 Hide for 2 gold

17: Logging Camp

Collectively buy up to 2 Lumber for 2 gold each

24: Garden

Plant herbs, rotate 180° / Gain 1 herb from each planted plot, rotate 180°

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

(Reduce all construction costs by 1 material resource)

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 6.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Mining Camp

05: Mining Camp L1

Prosperity 3 6/3/2

Hunting Lodge

12: Hunting Lodge L1

Prosperity 3 6/2/3

Workshop

84: Workshop L1

Prosperity 1 Boat: 4/1/2, Sled: 3/2/1, Climbing Gear: 1/3/2

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Trading Post

37: Trading Post L1

+1 prosperity, Section 25.2