Edit play – S14

14: Jagged Shoals

BO-04: A -- Add event SO-52 to the summer outpost deck
BE-04
Event BE-04: A
BE-04 outcome

Add event SO-52 to the summer outpost deck

Lost

Treasures

Ref. # Effect Looted by Type
#64 Gain 3 {lumber} Epochron positive

Goals

XP XP

Total: 94

Gold Loot & Gold

Total: 10

Resources

3
0
0
0
2
0
0
0
0

Misc.

Goals

XP XP

Total: 216

Gold Loot & Gold

Total: 59

Resources

4
4
2
0
0
1
0
0
0

Misc.

Goals

XP XP

Total: 468

Gold Loot & Gold

Total: 90

Resources

7
12
6
0
0
0
0
0
1

Misc.

Goals

XP XP

Total: 552

Gold Loot & Gold

Total: 127

Resources

5
9
4
0
0
0
0
0
1

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Morale +2 {section}176.4: Funeral for the Winter Fallen No
Morale +1 SOE-16: B No
Prosperity +2 {section}161.3: High Morale No
Metal +2 Mining Camp No
Hide +1 Hunting Lodge No
Lumber +2 Logging Camp No
Hide +1 Inn No
Lumber −2 Upgrade Inn No
Metal −4 Upgrade Inn No
Hide −2 Upgrade Inn No
Prosperity +1 Upgrade Inn No
Ignore

Town supply & values

Lumber

0

Metal

1

Hide

0

Arrowvine

2

Axenut

3

Corpsecap

1

Flamefruit

1

Rockroot

3

Snowthistle

1

Prosperity

34

Morale

20

Inspiration

5

Total defense

30

Soldiers

6

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

SO-16
B
Gain 1 morale
Lost
SO-16
Event SO-16: B Lost
SO-16 outcome

Gain 1 morale


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 2 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 1 Hide for 2 gold

17: Logging Camp

Collectively buy up to 2 Lumber for 2 gold each

21: Inn

Collectively buy 1 material resource for 2 gold

24: Garden

Plant herbs, rotate 180° / Gain 1 herb from each planted plot, rotate 180°

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

(Reduce all construction costs by 1 material resource)

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 6.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Hunting Lodge

12: Hunting Lodge L1

Prosperity 3 6/2/3

Trading Post

37: Trading Post L1

Prosperity 3 3/3/2

Workshop

84: Workshop L1

Prosperity 1 Boat: 4/1/2, Sled: 3/2/1, Climbing Gear: 1/3/2

Wall M

Wall M L0

Prosperity 4 4/3/3, Gold ×10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Inn

21: Inn L2

+1 prosperity