Edit play – S111

111: Ice Cave

SR-20
Event SR-20: B
SR-20 outcome

Slot machine

Bottom-decked

Treasures

Goals

XP XP

Total: 112

Gold Loot & Gold

Total: 22

Resources

3
0
1
0
2
0
0
0
0

Misc.

Goals

XP XP

Total: 234

Gold Loot & Gold

Total: 28

Resources

10
6
3
0
0
1
0
0
0

Misc.

Goals

XP XP

Total: 483

Gold Loot & Gold

Total: 90

Resources

7
13
6
0
0
0
0
0
1

Misc.

Goals

XP XP

Total: 579

Gold Loot & Gold

Total: 3

Resources

17
9
5
0
0
0
0
0
1

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Metal +2 Mining Camp No
Hide +1 Hunting Lodge No
Lumber +2 Logging Camp No
Axenut +1 Garden No
Flamefruit +1 Garden No
Prosperity +2 B'Sháni retirement No
Prosperity +1 Build Town Hall No
Lumber −2 Build Town Hall No
Metal −1 Build Town Hall No
Hide −1 Build Town Hall No
Lumber +17 B’Sháni retirement No
Metal +9 B’Sháni retirement No
Hide +5 B’Sháni retirement No
Arrowvine +1 B’Sháni retirement No
Corpsecap +2 B’Sháni retirement No
Flamefruit +3 B’Sháni retirement No
Snowthistle +2 B’Sháni retirement No
Axenut −1 Brew Infusion Potion for Sanda No
Flamefruit −1 Brew Infusion Potion for Sanda No
Corpsecap −1 Brew Infusion Potion for Sanda No
Lumber −6 Upgrade Hunting Lodge No
Metal −2 Upgrade Hunting Lodge No
Hide −2 Upgrade Hunting Lodge No
Prosperity +1 Upgrade Hunting Lodge No
Hide +1 Inn No
Metal +1 Inn No
Morale −2 Second upgrade No
Ignore

Town supply & values

Lumber

11

Metal

10

Hide

4

Arrowvine

3

Axenut

3

Corpsecap

2

Flamefruit

4

Rockroot

3

Snowthistle

3

Prosperity

38

Morale

18

Inspiration

5

Total defense

30

Soldiers

6

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

SO-19
B
Add WO-61
Lost
SO-19
Event SO-19: B Lost
SO-19 outcome

Add WO-61


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 2 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 1 Hide for 2 gold

17: Logging Camp

Collectively buy up to 2 Lumber for 2 gold each

21: Inn

Collectively buy up to 2 different material resources for 2 gold each

24: Garden

Plant herbs, rotate 180° / Gain 1 herb from each planted plot, rotate 180°

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

(Reduce all construction costs by 1 material resource)

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 6.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Trading Post

37: Trading Post L1

Prosperity 3 3/3/2

Workshop

84: Workshop L1

Prosperity 1 Boat: 4/1/2, Sled: 3/2/1, Climbing Gear: 1/3/2

Wall M

Wall M L0

Prosperity 4 4/3/3, Gold ×10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades