Edit play – S2

2: Algox Scouting

SR-18
Event SR-18: B
SR-18 outcome

Gain “Charged Core” campaign sticker

Lost

Treasures

Ref. # Effect Looted by Type
#32 Gain 3 loot cards Ghiteia positive

Goals

XP XP

Total: 40

Gold Loot & Gold

Total: 14

Resources

2
1
2
0
0
0
0
0
1

Misc.

Goals

XP XP

Total: 33

Gold Loot & Gold

Total: 10

Resources

2
2
0
1
0
0
0
1
0

Misc.

Goals

XP XP

Total: 32

Gold Loot & Gold

Total: 24

Resources

1
1
1
1
0
0
0
0
0

Misc.

Goals

XP XP

Total: 50

Gold Loot & Gold

Total: 4

Resources

1
3
3
0
0
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Ignore

Town supply & values

Lumber

0

Metal

0

Hide

0

Arrowvine

0

Axenut

0

Corpsecap

0

Flamefruit

0

Rockroot

0

Snowthistle

0

Prosperity

1

Morale

4

Inspiration

0

Total defense

-5

Soldiers

4

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

98: Barracks

Collectively train up to 1 soldier for 3 gold and 1 material resource. Capacity: 4.

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Alchemist

35: Alchemist L1

Prosperity 1 2/2/1

Workshop

84: Workshop L1

Prosperity 1 Boat: 4/1/2, Sled: 3/2/1, Climbing Gear: 1/3/2

Mining Camp

05: Mining Camp L0

Prosperity 1 4/2/1, Gold ×10

Hunting Lodge

12: Hunting Lodge L0

Prosperity 1 4/1/2, Gold ×10

Logging Camp

17: Logging Camp L0

Prosperity 1 2/3/2, Gold ×10

Wall J

Wall J L0

Prosperity 1 4/0/0, Gold ×10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.