70: The True Oak
Event WR-01: B
Add a +1 sticker to one loot card
End of scenario
Result
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Prosperity | +1 | Reward | No |
| Metal | +3 | Mining Camp | No |
| Hide | +3 | Hunting Lodge | No |
| Lumber | +3 | Logging Camp | No |
| Lumber | +1 | Inn | No |
| Metal | +1 | Inn | No |
| Hide | +1 | Inn | No |
| Corpsecap | +1 | Garden | No |
| Rockroot | +1 | Garden | No |
| Prosperity | +2 | Epochron retirement | No |
| Lumber | +7 | Epochron retirement | No |
| Metal | +8 | Epochron retirement | No |
| Hide | +4 | Epochron retirement | No |
| Arrowvine | +1 | Epochron retirement | No |
| Corpsecap | +1 | Epochron retirement | No |
| Flamefruit | +3 | Epochron retirement | No |
| Rockroot | +2 | Epochron retirement | No |
| Snowthistle | +1 | Epochron retirement | No |
| Arrowvine | −1 | Brew Major Fireshield Potion | No |
| Rockroot | −1 | Brew Major Fireshield Potion (Storm Rose) | No |
| Flamefruit | −1 | Brew Major Fireshield Potion (Storm Rose) | No |
| Lumber | −4 | Build Temple | No |
| Metal | −1 | Build Temple | No |
| Hide | −2 | Build Temple | No |
| Prosperity | +1 | Build Temple | No |
| Lumber | −6 | Upgrade Tavern | No |
| Metal | −3 | Upgrade Tavern | No |
| Hide | −2 | Upgrade Tavern | No |
| Prosperity | +1 | Upgrade Tavern | No |
| Morale | −1 | Second upgrade | No |
Town supply & values
10
18
15
3
5
5
5
4
4
Prosperity
64
Morale
19
Inspiration
5
Total defense
35
Soldiers
10
Outpost Phase
1. Passage of Time
Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.
2. Outpost Event
Resolve outpost event. Repair any damaged buildings after attack event.
Event WO-11: A
No effect
3. Building Operations
Go through building deck in order, resolve effects.
Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale
Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.
4. Downtime
Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.
5. Construction
Build or Upgrade one building, or two for 2 morale. Then Rebuild any number of wrecked buildings.
Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.