Edit play – S70

70: The True Oak

WR-01
Event WR-01: B
WR-01 outcome

Add a +1 sticker to one Metal loot card

Lost

Treasures

Ref. # Effect Looted by Type
#82 Gain Oak Staff blueprint (072) Sanda neutral

Goals

XP XP

Total: 265

Gold Loot & Gold

Total: 41

Resources

6
0
0
1
2
0
1
2
0

Misc.

Goals

XP XP

Total: 613

Gold Loot & Gold

Total: 0

Resources

7
8
4
1
0
1
3
2
1

Misc.

Goals

XP XP

Total: 201

Gold Loot & Gold

Total: 47

Resources

13
2
9
1
0
0
1
1
0

Misc.

Goals

XP XP

Total: 331

Gold Loot & Gold

Total: 44

Resources

15
3
6
0
0
0
1
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Prosperity +1 Reward No
Metal +3 Mining Camp No
Hide +3 Hunting Lodge No
Lumber +3 Logging Camp No
Lumber +1 Inn No
Metal +1 Inn No
Hide +1 Inn No
Corpsecap +1 Garden No
Rockroot +1 Garden No
Prosperity +2 Epochron retirement No
Lumber +7 Epochron retirement No
Metal +8 Epochron retirement No
Hide +4 Epochron retirement No
Arrowvine +1 Epochron retirement No
Corpsecap +1 Epochron retirement No
Flamefruit +3 Epochron retirement No
Rockroot +2 Epochron retirement No
Snowthistle +1 Epochron retirement No
Arrowvine −1 Brew Major Fireshield Potion No
Rockroot −1 Brew Major Fireshield Potion (Storm Rose) No
Flamefruit −1 Brew Major Fireshield Potion (Storm Rose) No
Lumber −4 Build Temple No
Metal −1 Build Temple No
Hide −2 Build Temple No
Prosperity +1 Build Temple No
Lumber −6 Upgrade Tavern No
Metal −3 Upgrade Tavern No
Hide −2 Upgrade Tavern No
Prosperity +1 Upgrade Tavern No
Morale −1 Second upgrade No
Ignore

Town supply & values

Lumber

10

Metal

18

Hide

15

Arrowvine

3

Axenut

5

Corpsecap

5

Flamefruit

5

Rockroot

4

Snowthistle

4

Prosperity

64

Morale

19

Inspiration

5

Total defense

35

Soldiers

10

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

WO-11
A
No effect
Bottom-decked
WO-11
Event WO-11: A Bottom-decked
WO-11 outcome

No effect


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 3 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 3 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 3 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Gain 1 collective herb from each planted plot, then plant herbs.

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw two challenged and keep up to one.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Craftsman

34: Craftsman L6

Prosperity 6 7/4/4

Jeweler

39: Jeweler L1

Prosperity 6 3/6/3

Town Hall

90: Town Hall L2

Prosperity 6 4/5/4

Wall N

Wall N L0

Prosperity 6 6/3/2, Gold ×10

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades