74: Gaps in the Road
Event WR-28: B
All characters start the next scenario with 3
End of scenario
Result
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Metal | +1 | Town Guard perk | No |
| Lumber | +1 | WO-45 | No |
| Metal | +2 | WO-45 | No |
| Soldiers | −6 | WO-45 | No |
| Corpsecap | +1 | Garden | No |
| Rockroot | +1 | Garden | No |
| Lumber | −1 | Wrecked Workshop | No |
| Soldiers | +2 | Barracks | No |
| Lumber | −2 | Train soldiers | No |
| Flamefruit | −1 | Sanda: Brew Major Renewing Potion | No |
| Snowthistle | −1 | Sanda: Brew Major Renewing Potion | No |
| Rockroot | −1 | Sanda: Brew Major Renewing Potion | No |
| Corpsecap | −1 | Sanda: Brew Foresight Potion | No |
| Corpsecap | −1 | Twap: Brew Major Cure Potion | No |
| Lumber | −7 | Upgrade Craftsman | No |
| Metal | −3 | Upgrade Craftsman | No |
| Hide | −4 | Upgrade Craftsman | No |
| Prosperity | +1 | Upgrade Craftsman | No |
| Morale | −1 | Second upgrade | No |
| Lumber | −1 | Upgrade Jeweler | No |
| Metal | −5 | Upgrade Jeweler | No |
| Hide | −3 | Upgrade Jeweler | No |
| Prosperity | +1 | Upgrade Jeweler | No |
| Hide | −1 | Rebuild Workshop | No |
| Snowthistle | −1 | Storm Rose: Craft Dancing Slippers | No |
| Rockroot | −1 | Storm Rose: Brew Expertise Potion | No |
| Corpsecap | −1 | Storm Rose: Brew Expertise Potion | No |
| Lumber | +3 | Logging Camp | No |
| Metal | +3 | Mining Camp | No |
| Hide | +3 | Hunting Lodge | No |
| Lumber | +1 | Inn | No |
| Metal | +1 | Inn | No |
| Hide | +1 | Inn | No |
Town supply & values
4
17
11
3
5
3
4
3
2
Prosperity
66
Morale
18
Inspiration
5
Total defense
35
Soldiers
6
Outpost Phase
1. Passage of Time
Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.
2. Outpost Event
Resolve outpost event. Repair any damaged buildings after attack event.
Event WO-45: A
Wreck one even-numbered building from 70 to 100 (Workshop). Attack.
3. Building Operations
Go through building deck in order, resolve effects.
Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale
Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.
4. Downtime
Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.
5. Construction
Build or Upgrade one building, or two for 2 morale. Then Rebuild any number of wrecked buildings.
Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.