Edit play – S136

136: Abandoned Hideout

WR-07
Event WR-07: A
WR-07 outcome

Gain Ormi as ally for next scenario

Lost

BE-06
Event BE-06: A
BE-06 outcome

Gain 1 prosperity. Gain any 1 herb resource each.

Lost

Treasures

Ref. # Effect Looted by Type
#83 Gain Tri-Corner Hat (195) Twap positive

Goals

XP XP

Total: 350

Gold Loot & Gold

Total: 24

Resources

8
2
4
2
3
0
1
2
0

Misc.

Goals

XP XP

Total: 88

Gold Loot & Gold

Total: 56

Resources

3
0
1
2
0
1
0
1
0

Misc.

Goals

XP XP

Total: 293

Gold Loot & Gold

Total: 34

Resources

14
2
10
0
0
1
1
1
1

Misc.

Goals

XP XP

Total: 444

Gold Loot & Gold

Total: 7

Resources

9
4
5
0
1
0
0
0
1

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Soldiers +1 WR-07 reward No
Metal +3 Mining Camp No
Hide +3 Hunting Lodge No
Lumber +3 Logging Camp No
Lumber +1 Inn No
Metal +1 Inn No
Hide +1 Inn No
Corpsecap +1 Garden No
Snowthistle +1 Garden No
Lumber −2 Train soldiers No
Soldiers +2 Barracks No
Lumber −2 Upgrade Temple No
Metal −6 Upgrade Temple No
Hide −3 Upgrade Temple No
Prosperity +3 Upgrade Temple No
Corpsecap −1 Brew Plague Flask (Strai) No
Ignore

Town supply & values

Lumber

4

Metal

13

Hide

8

Arrowvine

3

Axenut

5

Corpsecap

4

Flamefruit

4

Rockroot

4

Snowthistle

3

Prosperity

70

Morale

17

Inspiration

5

Total defense

40

Soldiers

9

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

WO-44
A
Sanda: Gain 10 XP, start next scenario with Wound and lose one card
Lost
WO-44
Event WO-44: A Lost
WO-44 outcome

Sanda: Gain 10 XP, start next scenario with Wound and lose one card


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 3 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 3 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 3 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Gain 1 collective herb from each planted plot, then plant herbs.

42: Temple of the Great Oak

Each character may lose 5 gold to start the next scenario with Bless ×2

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw three challenges and keep up to two.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades