136: Abandoned Hideout
Event WR-07: A
Gain Ormi as ally for next scenario
Event BE-06: A
Gain 1 prosperity. Gain any 1 herb resource each.
End of scenario
Result
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Soldiers | +1 | WR-07 reward | No |
| Metal | +3 | Mining Camp | No |
| Hide | +3 | Hunting Lodge | No |
| Lumber | +3 | Logging Camp | No |
| Lumber | +1 | Inn | No |
| Metal | +1 | Inn | No |
| Hide | +1 | Inn | No |
| Corpsecap | +1 | Garden | No |
| Snowthistle | +1 | Garden | No |
| Lumber | −2 | Train soldiers | No |
| Soldiers | +2 | Barracks | No |
| Lumber | −2 | Upgrade Temple | No |
| Metal | −6 | Upgrade Temple | No |
| Hide | −3 | Upgrade Temple | No |
| Prosperity | +3 | Upgrade Temple | No |
| Corpsecap | −1 | Brew Plague Flask (Strai) | No |
Town supply & values
4
13
8
3
5
4
4
4
3
Prosperity
70
Morale
17
Inspiration
5
Total defense
40
Soldiers
9
Outpost Phase
1. Passage of Time
Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.
2. Outpost Event
Resolve outpost event. Repair any damaged buildings after attack event.
Event WO-44: A
Sanda: Gain 10 XP, start next scenario with and lose one card
3. Building Operations
Go through building deck in order, resolve effects.
Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale
Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.
4. Downtime
Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.
5. Construction
Build or Upgrade one building, or two for 2 morale. Then Rebuild any number of wrecked buildings.
Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.