Edit play – S33

33: Thawed Wood

WR-14
Event WR-14: B
WR-14 outcome

Uncharged Core: Place Charged Core campaign sticker

Lost

Treasures

Goals

XP XP

Total: 330

Gold Loot & Gold

Total: 19

Resources

7
2
3
2
4
0
1
2
0

Misc.

Goals

XP XP

Total: 66

Gold Loot & Gold

Total: 18

Resources

2
0
0
1
0
0
0
1
0

Misc.

Goals

XP XP

Total: 266

Gold Loot & Gold

Total: 40

Resources

11
2
9
0
0
0
1
1
0

Misc.

Goals

XP XP

Total: 400

Gold Loot & Gold

Total: 21

Resources

9
4
4
0
1
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Soldiers −2 WO-41: B No
Metal +1 Town Guard deck No
Metal +3 Mining Camp No
Hide +3 Hunting Lodge No
Lumber +3 Logging Camp No
Lumber +1 Inn No
Metal +1 Inn No
Hide +1 Inn No
Corpsecap +1 Garden No
Rockroot +1 Garden No
Soldiers +2 Barracks No
Lumber −2 Train soldiers No
Lumber −2 Build Wall N No
Metal −2 Build Wall N No
Hide −2 Build Wall N No
Total Defense +5 Wall N No
Metal −4 Upgrade Town Hall No
Hide −4 Upgrade Town Hall No
Prosperity +1 Upgrade Town Hall No
Morale −1 Second upgrade No
Metal −1 Rebuild Tavern No
Hide −2 Rebuild Tavern No
Ignore

Town supply & values

Lumber

4

Metal

15

Hide

7

Arrowvine

3

Axenut

5

Corpsecap

4

Flamefruit

4

Rockroot

4

Snowthistle

2

Prosperity

67

Morale

17

Inspiration

5

Total defense

40

Soldiers

6

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

WO-41
B
Lurker attack. No effect.
Lost
WO-41
Event WO-41: B Lost
WO-41 outcome

Lurker attack. No effect.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 3 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 3 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 3 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Gain 1 collective herb from each planted plot, then plant herbs.

42: Temple of the Great Oak

Each character may lose 5 gold to start the next scenario with Bless ×2

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw two challenged and keep up to one.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Wall N

Wall N L1

Fill building details

to
Town Hall

90: Town Hall L3

+1 prosperity