Edit play – S77

77: Fish King’s Ascension

Treasures

Goals

XP XP

Total: 468

Gold Loot & Gold

Total: 54

Resources

9
4
5
2
3
0
1
2
1

Misc.

Goals

XP XP

Total: 202

Gold Loot & Gold

Total: 79

Resources

4
3
4
2
3
1
2
1
1

Misc.

Goals

XP XP

Total: 434

Gold Loot & Gold

Total: 31

Resources

18
3
13
0
0
2
1
0
1

Misc.

Goals

XP XP

Total: 573

Gold Loot & Gold

Total: 121

Resources

9
6
8
0
1
1
1
0
1

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Metal +3 Mining Camp No
Hide +3 Hunting Lodge No
Lumber +3 Logging Camp No
Lumber +1 Inn No
Metal +1 Inn No
Hide +1 Inn No
Prosperity +2 Sanda retirement No
Prosperity +2 Strai retirement No
Lumber −3 Build Library No
Metal −1 Build Library No
Prosperity +1 Build Library No
Soldiers +3 Passage of Time Yes
Metal −6 SO-61 No
Snowthistle +1 Garden No
Corpsecap +1 Garden No
Lumber +9 Sanda retirement No
Metal +6 Sanda retirement No
Hide +8 Sanda retirement No
Arrowvine +2 Sanda retirement No
Axenut +2 Sanda retirement No
Corpsecap +1 Sanda retirement No
Flamefruit +2 Sanda retirement No
Rockroot +1 Sanda retirement No
Snowthistle +1 Sanda retirement No
Rockroot +4 Strai retirement No
Arrowvine +3 Strai retirement No
Axenut +4 Strai retirement No
Arrowvine −1 Mordith: Major Healing Potion No
Rockroot −1 Mordith: Major Healing Potion No
Snowthistle −1 Mordith: Major Healing Potion No
Lumber +9 Strai retirement No
Metal +4 Strai retirement No
Hide +5 Strai retirement No
Flamefruit +1 Strai retirement No
Snowthistle +1 Strai retirement No
Ignore

Town supply & values

Lumber

28

Metal

26

Hide

25

Arrowvine

7

Axenut

10

Corpsecap

8

Flamefruit

7

Rockroot

8

Snowthistle

7

Prosperity

76

Morale

19

Inspiration

7

Total defense

40

Soldiers

10

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

SO-61
A
Lose 6 collective Metal . Add +1 sticker to Metal loot card
Lost
SO-61
Event SO-61: A Lost
SO-61 outcome

Lose 6 collective Metal . Add +1 sticker to Metal loot card


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 3 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 3 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 3 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Gain 1 collective herb from each planted plot, then plant herbs.

42: Temple of the Great Oak

Each character may lose 5 gold to start the next scenario with Bless ×2

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw three challenges and keep up to two.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Library

83: Library L1

+1 prosperity, Section 190.3