Edit play – S65

65: A Strong Foundation

Decided to double events at least during 3rd year.
SR-31
Event SR-31: A
SR-31 outcome

Wound , each character gains Hide

Lost

SR-29
Event SR-29: A
SR-29 outcome

Add SO-44

Lost

Treasures

Ref. # Effect Looted by Type
#39 Unlock a random side scenario Haruko neutral

Goals

XP XP

Total: 118

Gold Loot & Gold

Total: 18

Resources

2
0
2
1
0
0
0
0
2

Misc.

Goals

XP XP

Total: 223

Gold Loot & Gold

Total: 64

Resources

4
3
6
2
3
1
2
1
1

Misc.

Goals

XP XP

Total: 454

Gold Loot & Gold

Total: 11

Resources

18
3
15
1
0
2
1
0
1

Misc.

Goals

XP XP

Total: 29

Gold Loot & Gold

Total: 18

Resources

0
3
2
0
0
0
0
0
0

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Lumber +2 Reward No
Metal +2 Reward No
Lumber +3 SO-21: B No
Metal +3 SO-21: B No
Hide +3 SO-21: B No
Soldiers +2 SO-65: B Yes
Metal +3 Mining Camp No
Hide +3 Hunting Lodge No
Lumber +3 Logging Camp No
Lumber +1 Inn No
Metal +1 Inn No
Hide +1 Inn No
Arrowvine +1 Garden No
Rockroot +1 Garden No
Lumber −4 Upgrade Library No
Metal −3 Upgrade Library (discount) No
Hide −1 Upgrade Library No
Prosperity +1 Upgrade Library No
Ignore

Town supply & values

Lumber

33

Metal

32

Hide

31

Arrowvine

8

Axenut

10

Corpsecap

8

Flamefruit

7

Rockroot

9

Snowthistle

7

Prosperity

77

Morale

19

Inspiration

7

Total defense

40

Soldiers

10

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

SO-21
B
Lose 20 collective gold. Gain 3 collective Lumber , 3 collective Metal , and 3 collective Hide
Lost
SO-21
Event SO-21: B Lost
SO-21 outcome

Lose 20 collective gold. Gain 3 collective Lumber , 3 collective Metal , and 3 collective Hide


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 3 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 3 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 3 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Gain 1 collective herb from each planted plot, then plant herbs.

42: Temple of the Great Oak

Each character may lose 5 gold to start the next scenario with Bless ×2

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw three challenges and keep up to two.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades

to
Library

83: Library L2

+1 prosperity, Section 116.3