46: Dead Pass
Event SR-19: B
No effect
Event SR-49: B
Add 181.1 to the calendar in one week. Remove event WR-47 from the winter road deck.
End of scenario
Result
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Morale | +1 | Reward | No |
| Rockroot | +1 | Garden | No |
| Flamefruit | +1 | Garden | No |
| Corpsecap | +1 | Garden | No |
| Metal | +4 | Mining Camp | No |
| Metal | +1 | Inn | No |
| Morale | −1 | Upgrade Hunting Lodge | No |
| Lumber | −10 | Upgrade Hunting Lodge | No |
| Metal | −2 | Upgrade Hunting Lodge (discount) | No |
| Hide | −6 | Upgrade Hunting Lodge | No |
| Prosperity | +1 | Upgrade Hunting Lodge | No |
Town supply & values
5
12
20
10
6
12
11
13
6
Prosperity
94
Morale
18
Inspiration
11
Total defense
40
Soldiers
10
Outpost Phase
1. Passage of Time
Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.
2. Outpost Event
Resolve outpost event. Repair any damaged buildings after attack event.
3. Building Operations
Go through building deck in order, resolve effects.
Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale
Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.
4. Downtime
Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.
5. Construction
Build or Upgrade one building, or two for 2 morale. Then Rebuild any number of wrecked buildings.
Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.