Edit play – S52

52: Fleeting Permanence

SR-17
Event SR-17: A
SR-17 outcome

No effect

Bottom-decked

SR-06
Event SR-06: A
SR-06 outcome

Gain 3 collective Corpsecap . Mark an "H" on the calendar in the current week.

Bottom-decked

Treasures

Ref. # Effect Looted by Type
#1 Gain four loot cards Mordith positive
#28 Gain four loot cards Storm Rose positive
#43 Gain four loot cards Ionýxia positive
#66 Suffer {damage} 2, then gain {brittle}. Ionýxia negative

Goals

XP XP

Total: 326

Gold Loot & Gold

Total: 20

Resources

4
4
9
0
2
1
2
0
3

Misc.

Goals

XP XP

Total: 471

Gold Loot & Gold

Total: 49

Resources

10
8
10
2
3
0
2
1
1

Misc.

Goals

XP XP

Total: 109

Gold Loot & Gold

Total: 11

Resources

1
3
1
0
0
2
0
0
1

Misc.

Goals

XP XP

Total: 243

Gold Loot & Gold

Total: 126

Resources

10
12
8
0
1
0
1
1
1

Misc.

Notes

End of scenario

Result

Town transactions

Resource / Metric Amount Comment Ignored
Morale +1 Reward No
Inspiration +1 Reward No
Corpsecap +3 SR-06: A No
Rockroot +1 Garden No
Corpsecap +1 Garden No
Flamefruit +1 Garden No
Lumber −4 Upgrade Temple No
Metal −9 Upgrade Temple (discount) No
Hide −4 Upgrade Temple No
Prosperity +5 Upgrade Temple No
Lumber +4 Logging Camp No
Lumber +1 Inn No
Hide −3 Wrecked Craftsman No
Lumber −2 Rebuild Craftsman No
Metal −2 Rebuild Craftsman No
Hide −2 Rebuild Craftsman No
Ignore

Town supply & values

Lumber

4

Metal

1

Hide

11

Arrowvine

10

Axenut

6

Corpsecap

16

Flamefruit

12

Rockroot

14

Snowthistle

6

Prosperity

99

Morale

19

Inspiration

12

Total defense

40

Soldiers

10

Outpost Phase


1. Passage of Time

Mark next unmarked box in calendar. Read & resolve any sections, check if season changed.


2. Outpost Event

Resolve outpost event. Repair Repair any damaged buildings after attack event.

SO-24
A
Lose 5 collective gold
Lost
SO-32
B
Attack 10000. Wreck Craftsman.
Lost
SO-24
Event SO-24: A Lost
SO-24 outcome

Lose 5 collective gold

SO-32
Event SO-32: B Lost
SO-32 outcome

Attack 10000. Wreck Craftsman.


Building Operations 3. Building Operations

Go through building deck in order, resolve Building Operations effects.

05: Mining Camp

Collectively buy up to 4 Metal for 2 gold each

12: Hunting Lodge

Collectively buy up to 4 Hide for 2 gold each

17: Logging Camp

Collectively buy up to 4 Lumber for 2 gold each

21: Inn

Collectively buy up to 3 different material resources for 2 gold each

24: Garden

Gain 1 collective herb from each planed plot, then plant herbs

42: Temple of the Great Oak

Each character may lose 5 gold to start the next scenario with Bless ×2

44: Enhancer

Reduce all enhancement costs by 10 gold and level penalties by 10 gold per level

84: Workshop

Upgrades that can be built in any order: Boat, Sled, Climbing Gear.

85: Carpenter

Reduce all construction costs by 1 material resource and the extra construction cost by 1 morale

90: Town Hall

Draw three challenges and keep up to two.

98: Barracks

Collectively train up to 2 soldiers for 3 gold and 1 material resource each

Gained or lost resources and gold can be taken from Frosthaven supply or players, in any combination.


4. Downtime

Perform downtime activities in any order: handle level-ups, retire / create characters, sell items etc.

Craftsman

34: Craftsman

Character

Alchemist

35: Alchemist

Character

Trading Post

37: Trading Post

Character

Character

Enhancer

44: Enhancer

Buy enhancements


Build 5. Construction

Build Build or Upgrade Upgrade one building, or two for 2 morale. Then Rebuild Rebuild any number of wrecked buildings.

Enhancer

44: Enhancer L3

Prosperity 7 5/6/6

Buildings cannot be upgraded while wrecked. If a build or upgrade increases prosperity level, any character whose level is lower than half the new prosperity level (rounded up) may immediately level up.

Upgrades