30.3.2024
Outpost Phase – 9: Glowing Catacombs
Event SO-07: B
Attack on Mining Camp, Logging Camp, Alchemist (all defended successfully). Gain 2 collective and 2 collective .
Notes
2. Outpost attack event:
- Used 3 soldiers
- Alchemist, Logging Camp and Mining Camp targeted: all defense checks succeeded
3. Building Operations:
- Buy lumber and metal
- Train 1 soldier
4. Downtime:
- Craft Horn of Command, Crude Chain Armor, Reinforced Shield
- Brew Poison Vial, Stoneskin Potion, Unhealthy Mixture
5. Building Operations
- Build Hunting Lodge
- +1 prosperity
- 172.3: Hunting Lodge Upgraded
-- Unlock class box
Event SR-15: B
Add WR-39 to the winter road deck.
| Scenario | Goal | XP | Loot | Gold | Resources | Misc. | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Character | Goal | Notes | |||||||||||||||||||||||||||||||||
|
|
- | Duelist | 9 | 6 | 83 | 2 | 6 | 3 | 6 | -7 | 6 | 1-1 | -2 | 1 | 1-1 | -1 | 2 | 2 | 1 | Random item: Boots of Transference. Craft Horn of Command (M, H, Roc). Brew Poison Vial (095) (CorCity, Sno). Paid for Hunting Lodge: H, 4g. Paid for soldier: 3g. | |||||||||||||||
|
|
- | Shirker | 14 | 6 | 82 | 2 | 3 | 4 | 8 | -6 | 14 | 1 | 12 | 3 | 1 | Paid 1g for lumber and 1g for metal. Paid for Hunting Lodge: 4g. | |||||||||||||||||||
|
|
- | Zealot | 9 | 6 | 71 | 2 | 6 | 3 | 6 | -3 | 16 | 1-1 | 2 | -1 | 9 | 2 | 1 | Spent on Hunting Lodge L1: LH, 2g. Pay 1g for 0,5L. Gain Unhealthy Mixture from the city. | |||||||||||||||||
|
|
- | Pacifist | 8 | 6 | 92 | 2 | 5 | 1 | 2 | -1 | 1 | 3-3 | -2 | 1-1 | 3 | 0 | 3 | Spent on Hunting Lodge L1: 2L. Pay 1g for 0,5M. Brew Stoneskin Potion (089) (CorCity, Roc). Craft Crude Chain Armor (M) & Reinforced Shield (L, M). | |||||||||||||||||
Treasures
| Ref. # | Effect | Looted by | Type |
|---|---|---|---|
| #9 | Random side scenario (108) |
|
neutral |
Notes
Random scenario:
- 171.2: Random scenario
-- Unlock Lustrous Pit (108)
-- “You look down at an ancient sheet of stone—hardly the riches and jewels you were expecting. But there on the stone, faded, yet still complete, is a painting: a landscape, as if painted using the tip of a stick or a claw. And despite the crudeness, the details look familiar to you. You could probably find the place this painting depicts if you searched long enough.”
Conclusion
Reward: 2 collective
Brew Unhealthy Mixture for Ghiteia: -2 corpsecap
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Corpsecap | +2 | Scenario reward | No |
| Corpsecap | −2 | Brew Deadly Mixture | No |
| Prosperity | +1 | Build Hunting Lodge | No |
| Metal | +1 | Mining Camp | No |
| Lumber | +1 | Logging Camp | No |
| Metal | −1 | Build Hunting Lodge | No |
| Lumber | −1 | Build Hunting Lodge | No |
| Prosperity level | +1 | Reached level 2 | No |
| Soldiers | −3 | Attack event | No |
| Lumber | +2 | OE-07 | No |
| Hide | +2 | OE-07 | No |
| Hide | −1 | Train soldier | No |
| Corpsecap | −1 | Used by Shadeglen for brewing | No |
| Corpsecap | −1 | Used by B’Shani for brewing | No |
| Soldiers | +1 | Train soldier | No |
30.3.2024
Outpost Phase – 5: Frozen Crypt
Event SO-05: A
Lose 10 collective gold. Gain 1 morale.
Notes
Logging Camp: Buy 1
Build Mining Camp: +1 prosperity
Event SR-06: B
Gain 2 collective . Shuffle event deck.
| Scenario | Goal | XP | Loot | Gold | Resources | Misc. | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Character | Goal | Notes | |||||||||||||||||||||||||||||||||
|
|
- | Exterminator | 8 | 6 | 68 | 2 | 3 | 1 | 2 | -4 | 7 | 1-1 | 1-2 | 2 | 2 | 1 | Brew Unhealthy Mixture (Roc, Roc). Paid for Mining Camp: L, 4 gold. | ||||||||||||||||||
|
|
- | Hunter | 9 | 6 | 62 | 2 | 3 | 5 | 10 | -5 | -2 | 12 | 1-1 | 7 | 2 | 1 | Paid for railroad ticket: 5g. Paid for Mining Camp: M, 1 gold. Paid for lumber: 1 gold. | ||||||||||||||||||
|
|
- | Scrambler | 6 | 6 | 56 | 2 | 2 | 1 | 2 | -1 | -2 | 13 | 1-1 | 1 | -1 | 1-1 | 1 | 1 | 0 | 4 | Mastery 1 done. Spent on Mining Camp L1: M, 2g. Brew Cure Potion (Arr, Cor). Pay 1g for 0,5L. | ||||||||||||||
|
|
- | Tormentor | 11 | 6 | 78 | 2 | 2 | 2 | 4 | -5 | -3 | 0 | -1 | 1 | 0 | 0 | 4 | Spent on Mining Camp L1: H, 3g. Paid for railroad ticket: 5g. | |||||||||||||||||
Treasures
| Ref. # | Effect | Looted by | Type |
|---|---|---|---|
| #46 | Gain 3 loot cards |
|
positive |
Conclusion
Reward:
Gain 2 collective
New scenarios:
Glowing Catacombs (9)
Crystal Enclosure (10)
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Corpsecap | +2 | SR-06: B | No |
| Lumber | +2 | Scenario reward | No |
| Lumber | +1 | Logging Camp | No |
| Lumber | −3 | Build Mining Camp | No |
| Prosperity | +1 | Build Mining Camp | No |
| Morale | +1 | SO-05: A | No |
30.3.2024
Outpost Phase – 4: Heart of Ice
Event SO-15: A
-10 collective gold, upgrade Barracks to level 2
Notes
OE Barracks upgrade: +1 prosperity, +2 soldiers.
Build Logging Camp: +1 prosperity.
| Scenario | Goal | XP | Loot | Gold | Resources | Misc. | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Character | Goal | Notes | |||||||||||||||||||||||||||||||||
|
|
- | Slayer | 8 | 6 | 54 | 2 | 1 | 0 | 0 | -3 | -2 | 9 | -1 | 1 | 1 | 1 | 1 | Gold spent on Barracks upgrade, Logging Camp. Spent on Logging Camp: M. | |||||||||||||||||
|
|
- | Ravager | 8 | 6 | 47 | 2 | 2 | 2 | 4 | -2 | -3 | 9 | -2 | -1 | 1-1 | -1 | -1 | 3 | 1 | 1 | Gold spent on Barracks upgrade, Logging Camp. Brew Healing Potion (Arr, Roc). Craft Spyglass (M). Spent on Logging Camp: L, L, H. | ||||||||||||||
|
|
- | Pickpocket | 6 | 6 | 44 | 1 | 2 | 0 | 0 | -5 | -5 | 14 | 1 | 1 | 1 | 0 | 1 | Gold Spent on Barracks L2: 5. Spent on Logging Camp L1: -, 5g. | |||||||||||||||||
|
|
- | Miser | 5 | 6 | 61 | 2 | 1 | 0 | 0 | 4 | 1-2 | -1 | 0 | 1 | 3 | Mastery 2 done. Gold Spent on Barracks L2: 0. Spent on Logging Camp L1: M, M, H, 0g. | |||||||||||||||||||
Treasures
| Ref. # | Effect | Looted by | Type |
|---|---|---|---|
| #70 | Gain Horn of Command blueprint (076) |
|
neutral |
Conclusion
Rewards:
Unlock class box.
New scenario: Frozen Crypt (5)
Immediately read 63.1
Rewards:
- Gain 1 morale and 1 prosperity
New scenarios:
- Edge of the World (7)
- Crystal Trench (8)
Add 156.1 to the calendar in four weeks.
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Morale | +1 | Scenario reward | No |
| Prosperity | +1 | Scenario reward | No |
| Prosperity | +1 | Upgrade Barracks | No |
| Soldiers | +2 | Upgrade Barracks | No |
| Prosperity | +1 | Build Logging Camp | No |
| Total Defense | +5 | Reached morale threshold +0 | No |
Event SR-18: B
Gain “Charged Core” campaign sticker
| Scenario | Goal | XP | Loot | Gold | Resources | Misc. | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Character | Goal | Notes | |||||||||||||||||||||||||||||||||
|
|
- | Pedestrian | 9 | 6 | 40 | 1 | 3 | 3 | 6 | 14 | 1 | 3 | 3 | Random item: Dangerous Gear | |||||||||||||||||||||
|
|
Daredevil | 4 | 6 | 33 | 1 | 4 | 0 | 0 | 10 | 1 | 1 | 1 | 1 | 4 | 3 | 2 | |||||||||||||||||||
|
|
- | Layabout | 4 | 6 | 32 | 1 | 2 | 5 | 10 | 24 | 1 | 1 | 3 | 3 | 0 | ||||||||||||||||||||
|
|
- | Masochist | 13 | 6 | 50 | 2 | 4 | 0 | 0 | 4 | 2 | 2 | 3 | 3 | 1 | ||||||||||||||||||||
Treasures
| Ref. # | Effect | Looted by | Type |
|---|---|---|---|
| #32 | Gain 3 loot cards |
|
positive |
Notes
Treasure 32 added.
Conclusion
Rewards:
Gain 1 each
Place map overlay sticker W
New scenario:
4: Heart of Ice
Locked out scenario:
3: Algox Offensive
29.3.2024
Outpost Phase – 1: A Town in Flames
Event SO-14: B
Gain one random side scenario. Gain 1 soldier.
Notes
1. Passage of Time
2. Outpost Event
- SOE-14: Stop mercenaries from leaving Frosthaven (B)
-- Gain one random side scenario
--- {scenario}26.4: Random Scenario
---- “You retrieve a hand-held mirror with an elaborate silver frame, thinking, if nothing else, someone in Frosthaven should be willing to pay something for it. When you look into its reflective surface, however, you don’t see your own image staring back at you. Instead, it shows you an image of yourself walking out the main gates of Frosthaven. You watch the mirror for a while as the image treks through the wilderness, eventually arriving at a cave filled with treasure. Looks like something worth investigating.”
---- New scenario: Ice Cave (111)
-- Gain 1 soldier
3. Building Operations
- Starting building one-time effects:
-- Craftsman: add craftable items 1–10
-- Barracks (+4 soldiers, 1 ignored)
4. Downtime
5. Construction
- Upgrade Craftsman:
-- 1 prosperity
-- Add craftable items 011–015
| Scenario | Goal | XP | Loot | Gold | Resources | Misc. | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Character | Goal | Notes | |||||||||||||||||||||||||||||||||
|
|
- | Miser | 8 | 6 | 25 | 1 | 6 | 2 | 4 | 8 | 1 | 2-1 | 1 | 4 | 1 | 1 | Craft Flexible Slippers (H) | ||||||||||||||||||
|
|
- | Wallflower | 6 | 6 | 23 | 1 | 3 | 0 | 0 | 10 | 2-1 | 1-1 | 2 | 1 | 1 | Spent on Craftsman L2: L, H | |||||||||||||||||||
|
|
- | Layabout | 3 | 6 | 22 | 1 | 6 | 4 | 8 | 14 | 1-1 | 2-1 | 3 | 1 | 1 | Spent on Craftsman L2: L, M | |||||||||||||||||||
|
|
- | Bully | 9 | 6 | 31 | 1 | 4 | 0 | 0 | 4 | 1 | 1-1 | 1-1 | 1-1 | 4 | 2 | 2 | Spent on Craftsman L2: M. Brew Renewing Potion (Roc, Sno) | |||||||||||||||||
Notes
No treasures
Conclusion
Rewards:
Gain 4 morale (2 + number of surviving City Guards)
New scenarios:
2: Algox Scouting
3: Algox Offensive
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Morale | +4 | Scenario reward | No |
| Soldiers | +1 | From OE | Yes |
| Soldiers | +4 | Level 1 Barracks | No |
| Prosperity | +1 | Craftsman upgrade | No |
| Total Defense | −5 | Initial value based on morale | No |
| Scenario | Goal | XP | Loot | Gold | Resources | Misc. | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Character | Goal | Notes | |||||||||||||||||||||||||||||||||
|
|
- | Assistant | 5 | 6 | 11 | 1 | 4 | 2 | 4 | 4 | 1 | 1 | 2 | 3 | Starting item: Warden’s Robes | ||||||||||||||||||||
|
|
- | Dawdler | 5 | 6 | 11 | 1 | 4 | 5 | 10 | 10 | 1 | 3 | 3 | Starting items: Leather Armor, Winged Shoes | |||||||||||||||||||||
|
|
- | Pedestrian | 7 | 6 | 13 | 1 | 3 | 3 | 6 | 6 | 1 | 2 | 0 | 3 | Starting items: Thief’s Hood, Flea-Bitten Shawl | ||||||||||||||||||||
|
|
- | Scrambler | 5 | 6 | 5 | 16 | 1 | 3 | 2 | 4 | 4 | 1 | 1 | 2 | 5 | 0 | Starting items: Amulet of Life, Winged Shoes | ||||||||||||||||||
Treasures
| Ref. # | Effect | Looted by | Type |
|---|---|---|---|
| #47 | Gain 5 XP |
|
positive |
Conclusion
Reward: Ready for scenario 1
Town transactions
| Resource / Metric | Amount | Comment | Ignored |
|---|---|---|---|
| Prosperity level | +1 | Initial value | No |